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Article #3131

Re: Late, Lamented E&S-1 -- whats it look like?

#3131
From: Andy Piziali
Date: Fri, 24 Nov 1989 19:38
42 lines
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In article <36725@apple.Apple.COM> baum@apple.UUCP (Allen Baum) writes:

    The problem with multiprocessors is to get my dusty decks running on them.
    And, if you have no architectural support for this, just software, then
    anyone could use the same technique and slap together a bunch of micros to
    achieve the same end.  So, what are the architectural features that
    permitted this system to be used effectively?

The issue of running "dusty decks" on new computers has always been addressed
with software technology, compilers which translate old programs into the new
machine's instruction set and, in the case of parallel machines, map data
parallelism onto multiple processors.  In the case of the ES-1, the compiler
has an intimate knowledge of the CU pipeline for use in scheduling optimized
code and source language preprocessors are used to detect parallel operations
and create multiple threads within the original, single-threaded, dusty deck.

On top of the necessary compiler technology, there must then be architectural
support for coordinating the multiple threads of control created by the
compiler.  In the ES-1, there are three mechanisms for inter-thread synchroni-
zation: atomic memory accesses, signals, and interrupts.

The atomic memory accesses are your typical test-and-set operations: read and
set, read and reset, and reset first.

The signal mechanism is a means for threads to asynchronously communicate.  A
hardware control block is constructed by the thread (A) specifying what signals
the thread is expecting.  When another thread (B) sends thread A a signal, the
receipt of the signal is recorded in the control block and if the thread is not
currently active (running on a CU), a processor running a lower priority thread
is interrupted.

The CUs in an ES-1 may send interrupts to one another for use in asynchronous
event signalling.

    What was the latency through the crossbar (ie. how many delay slots were
    there after a load?)

I feel more comfortable answering how load latency is hidden in general in the
ES-1 than citing specific machine parameters.  The integer and floating point
registers are independently scoreboarded and are always non-blocking.  There is
no fixed number of delay slots after loads.  Instruction issue is not stalled
until a load destination register is specified as a subsequent source register.
Technical Details
Message-ID: <329@svcs1.UUCP>
Path: arc1-ca.pugleaf.net!utzoo!attcan!uunet!svcs1!andy
References: <36652@apple.Apple.COM> <324@svcs1.UUCP> <36725@apple.Apple.COM>

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Path: arc1-ca.pugleaf.net!utzoo!attcan!uunet!svcs1!andy
From: andy@svcs1.UUCP (Andy Piziali)
Newsgroups: comp.arch
Subject: Re: Late, Lamented E&S-1 -- whats it look like?
Keywords: architecture, parallelism, latency
Message-ID: <329@svcs1.UUCP>
Date: 24 Nov 89 19:38:56 GMT
References: <36652@apple.Apple.COM> <324@svcs1.UUCP> <36725@apple.Apple.COM>
Reply-To: andy@svcs1.UUCP (Andy Piziali)
Organization: Silicon Valley Computer Society PC UNIX SIG, San Jose, Ca.
Lines: 42