Article View: comp.graphics.algorithms
Article #1Re: What Is the Best libary for 3D Rendering Engine?
From: jon stern
Date: Mon, 31 Jul 1995 16:56
Date: Mon, 31 Jul 1995 16:56
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2094 bytes
In article <3v80h3$27j@shelly.euronet.co.il>, Zachi Zweig <daril@euronet.co.il> writes:
:
:Can Anyone recommend me on the best 3d rendering engine. We are a
:planning on programming a 3d game, and we don't want to start using 3d
:libaries that we'll regret in the middle of developing the game. Any
:advise on this subject will be great!
:
:
:thanks.
:
:Zachi Zweig
:D.A.R.I.L Studio
:
:
Take a look at BRender from Argonaut. Jez San sometimes posts on the 3d newsgroups, so
keep a look out for his address (he's the head of the company and the guy who wrote
Starglider, if you remember that).
BRender is used for the PC polygon beat-em-up that's just come out on the PC (can't say
that I liked the game much).
An alternative is RenderWare.
One thing you haven't made clear in your post, is what sort of 3D game you're going to
be writing. If it's a DOOM style game with texture mapped walls at 90 degrees to the
floor and bitmaps for objects/people, then you should look at an engine aimed at these
kind of environments (i.e., BSP tree based).
- Jon S.
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Jon Stern
Dept. Electronic & Electrical Enginnering
University of Sheffield
Sheffield S1 3JD
UK
J.Stern@Sheffield.ac.uk
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Path: arc1-ca.pugleaf.net!news.shef.ac.uk!newsmaster@sheffield From: jms@shef.ac.uk (jon stern) Newsgroups: comp.graphics.algorithms,comp.graphics.api.misc,comp.lang.c++,alt.3d,rec.games.programmer,alt.lang.asm,comp.graphics.packages.3dstudio Subject: Re: What Is the Best libary for 3D Rendering Engine? Date: 31 Jul 1995 16:56:42 GMT Organization: Dept. EEEng, University of Sheffield Message-ID: <3vj20a$260@hippo.shef.ac.uk> References: <3v80h3$27j@shelly.euronet.co.il> Reply-To: jms@shef.ac.uk NNTP-Posting-Host: chooch.shef.ac.uk