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Article #62

Re: Unusual texturing problem.. or is it?

#62
From: Keith Bugeja
Date: Fri, 20 Sep 1996 00:00
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Lord Shaman wrote:
>  This game will be realease (if
> ever) at a time P6s/K6s will be popular and therefore will have a tad
> more power than your avarage computer today. Double precision floating
> point is used everywhere so far, so no fixed point rubbish please.

Double Precision Numbers?

What Are You Doing Then, A Bean Compared To A Super Tank?

And, yeah sure while we're at it, while don't you write a routine that
calculates spacial values for each pixel of the texture map, eh?

> (A lot of FAQs assume you're writing for a 386sx, which is NOT true.)
> Quake's monsters use the method I just described. And no, John Carmack
> doesn't want to tell me how he did it.

>         If you have ANY information, wether it is just some maths you saw once,
> a URL, or a FAQ that is more practical than the comp.graphics.algorithms
> FAQ, or a tutorial that has more than how to do a DOOM engine, please
> email me. A book title is totally useless.
> 
>                                    thanx in advance . . . the Lord
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From: Keith Bugeja <keith.bugeja@magnet.mt>
Subject: Re: Unusual texturing problem.. or is it?
Date: 1996/09/20
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