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Article #63

Re: Unusual texturing problem.. or is it?

#63
From: Neil
Date: Wed, 25 Sep 1996 00:00
27 lines
1870 bytes
Keith Bugeja wrote:
> 
> Lord Shaman wrote:
> >  This game will be realease (if
> > ever) at a time P6s/K6s will be popular and therefore will have a tad
> > more power than your avarage computer today. Double precision floating
> > point is used everywhere so far, so no fixed point rubbish please.
> 
> Double Precision Numbers?
> 
> What Are You Doing Then, A Bean Compared To A Super Tank?

Lord Shaman should be using 10-byte reals as this avoids load/store
conversions
(from the floating-point coprocessor, Keith!)
(Disclaimer: I don't have the timings for the coprocessor, I am just
guessing.)
--
Q. How many WebMasters does it take to change a lightbulb?
A. 200 OK

-----BEGIN GEEK CODE BLOCK-----
GCS/M d+ s+:(+)> a- C+(++)$ !UV(++) P--- L !E(++)
W+(++) N++ o? K--? w++ O- M- V !PS !PE Y? PGP---
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From: Neil <neil@parkwaycc.co.uk>
Subject: Re: Unusual texturing problem.. or is it?
Date: 1996/09/25
Message-ID: <32495FFE.37B@parkwaycc.co.uk>
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