🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: comp.graphics.animation
Article #700

Re: What do I need for DOS 3D animation?

#700
From: Fogbound Child
Date: Tue, 26 Jan 1993 01:21
42 lines
2309 bytes
watters@cranel.com (David Watters) writes:

>In article <1jnddaINNivi@usenet.INS.CWRU.Edu> aa794@cleveland.Freenet.Edu (Pete Nofel) writes:
>>
>>Since I abandoned the MS-DOS environment for video animation (I still think
...
>>animation in 24-bit resolution as well as 2D animation.
>   Didn't he answer these questions before he purchased the titles he did?

>Is it me, or do some post smell of piracy more than others.
>In my defense, I will argue that this person should have had all these
>questions worked out before he went out and spent a fortune in software.

>Maybe I am paranoid, and I certainly apologize if I am wrong, but I have
>a ton of reasons to believe what I do.
>Heck, every PCdick I know has a pirated copy of 3D studio.

For the record, I own a PC, which I use for graphics and graphic production,
and I do NOT have a copy of 3D studio, legal nor pirated. I'd like to
get it someday, but cost is prohibitive at this point.

Likewise, I work with a number of people who do graphics, and none of them
seem to have pirated copies floating around.

Perhaps the number of pirated copies out there is smaller than you think.

>David
>Watters


>-- 
>David R. Watters (watters@cranel.com)    Cranel Inc. Development & Engineering
>"Porsche.  The very name is, to many, the last word in sports cars. Any car
> blessed with these magic seven letters is sure to be the very best. Period!"

(and what's more, my 914 isn't pirated either!)
___Samuel___
-- 
_________Pratice Safe .Signature! Prevent Dangerous Signature Virii!_______
Guildenstern: Our names shouted in a certain dawn ... a message ... a
              summons ... There must have been a moment, at the beginning,
              where we could have said -- no. But somehow we missed it.
Technical Details
Message-ID: <1k23mlINNibk@aludra.usc.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!paladin.american.edu!howland.reston.ans.net!usc!aludra.usc.edu!not-for-mail
References: <1jnddaINNivi@usenet.INS.CWRU.Edu> <1993Jan25.232451.17740@cranel.com>

Show Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!sparky!uunet!paladin.american.edu!howland.reston.ans.net!usc!aludra.usc.edu!not-for-mail
From: sgoldste@aludra.usc.edu (Fogbound Child)
Newsgroups: comp.graphics.animation
Subject: Re: What do I need for DOS 3D animation?
Date: 25 Jan 1993 17:21:25 -0800
Organization: University of Southern California, Los Angeles, CA
Lines: 42
Message-ID: <1k23mlINNibk@aludra.usc.edu>
References: <1jnddaINNivi@usenet.INS.CWRU.Edu> <1993Jan25.232451.17740@cranel.com>
NNTP-Posting-Host: aludra.usc.edu