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Article View: comp.graphics.animation
Article #701

Re: Macintosh PlayMation experience

#701
From: Rev Lebaredian
Date: Tue, 26 Jan 1993 03:44
15 lines
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baer@qiclab.scn.rain.com (Ken Baer) writes:
: In article <1993Jan24.140201.21965@netcom.com> mnemonic@netcom.com (Rev Lebaredian) writes:
: >  The reason the rendere is so slow is because it does not take advantage
: >of a math co-processor(essential for 3D animation).
: 
: Render DOES take advantage of the Math Chip, in fact all of Playmation uses
: and requires it (says so on the box).
:

  Hmmm... I guess I was wrong, cause I got the impression from an article
on the MAC version of it that only the 24bit rendere required a math
coprocessor, and assumed that the reason why it ran so dog-slow on an 
amiga version I saw was because it didn't use the math-co.  Do you know
if all of the versions of playmation require a math-co?
 
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Message-ID: <1993Jan26.034434.6136@netcom.com>
Path: arc1-ca.pugleaf.net!sparky!uunet!spool.mu.edu!agate!ames!decwrl!csus.edu!netcom.com!mnemonic
References: <1993Jan25.181857.13400@qiclab.scn.rain.com>

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Newsgroups: comp.graphics.animation
Path: arc1-ca.pugleaf.net!sparky!uunet!spool.mu.edu!agate!ames!decwrl!csus.edu!netcom.com!mnemonic
From: mnemonic@netcom.com (Rev Lebaredian)
Subject: Re: Macintosh PlayMation experience
Message-ID: <1993Jan26.034434.6136@netcom.com>
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
References: <1993Jan25.181857.13400@qiclab.scn.rain.com>
Date: Tue, 26 Jan 1993 03:44:34 GMT
Lines: 15