Article View: comp.graphics.animation
Article #701Re: Macintosh PlayMation experience
From: Rev Lebaredian
Date: Tue, 26 Jan 1993 03:44
Date: Tue, 26 Jan 1993 03:44
15 lines
1193 bytes
1193 bytes
baer@qiclab.scn.rain.com (Ken Baer) writes: : In article <1993Jan24.140201.21965@netcom.com> mnemonic@netcom.com (Rev Lebaredian) writes: : > The reason the rendere is so slow is because it does not take advantage : >of a math co-processor(essential for 3D animation). : : Render DOES take advantage of the Math Chip, in fact all of Playmation uses : and requires it (says so on the box). : Hmmm... I guess I was wrong, cause I got the impression from an article on the MAC version of it that only the 24bit rendere required a math coprocessor, and assumed that the reason why it ran so dog-slow on an amiga version I saw was because it didn't use the math-co. Do you know if all of the versions of playmation require a math-co?
Technical Details
Message-ID:
<1993Jan26.034434.6136@netcom.com>Path:
arc1-ca.pugleaf.net!sparky!uunet!spool.mu.edu!agate!ames!decwrl!csus.edu!netcom.com!mnemonicReferences:
<1993Jan25.181857.13400@qiclab.scn.rain.com>Show Full Headers
Complete Article Headers
Newsgroups: comp.graphics.animation Path: arc1-ca.pugleaf.net!sparky!uunet!spool.mu.edu!agate!ames!decwrl!csus.edu!netcom.com!mnemonic From: mnemonic@netcom.com (Rev Lebaredian) Subject: Re: Macintosh PlayMation experience Message-ID: <1993Jan26.034434.6136@netcom.com> Organization: Netcom - Online Communication Services (408 241-9760 guest) References: <1993Jan25.181857.13400@qiclab.scn.rain.com> Date: Tue, 26 Jan 1993 03:44:34 GMT Lines: 15