Article View: comp.graphics.animation
Article #810Re: 3D Studio vs. Lightwave
From: Chris Johnston
Date: Mon, 11 Jan 1993 22:22
Date: Mon, 11 Jan 1993 22:22
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Only the materials editor is limited to 320 X 200 resolution in 3DS. There have been (and probably still are) 3rd party device drivers to run the materials editor at 640 X 480 256 color mode. I render to a Targa + 16/32 all the time in its 512 X 480 X 24 bit mode That is a real nice configuration for animating to videotape. High quality output in 3DS requires you to do single frame recording. That requires a source of NTSC video, an animation controller, and an editing recorder. 3DS lets you create omni and spot lights. You control the color of the light, the size of the hotspot/ falloff cones and whether or not it casts shadows. The lights can be animated, too. Chris
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<1993Jan11.222235.6880@eagle.lerc.nasa.gov>Path:
arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!howland.reston.ans.net!paladin.american.edu!gatech!usenet.ins.cwru.edu!eagle!sarah.lerc.nasa.gov!chrisReferences:
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Newsgroups: comp.graphics.animation Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!howland.reston.ans.net!paladin.american.edu!gatech!usenet.ins.cwru.edu!eagle!sarah.lerc.nasa.gov!chris From: chris@sarah.lerc.nasa.gov (Chris Johnston) Subject: Re: 3D Studio vs. Lightwave Message-ID: <1993Jan11.222235.6880@eagle.lerc.nasa.gov> Sender: news@eagle.lerc.nasa.gov Nntp-Posting-Host: looney.lerc.nasa.gov Reply-To: chris@sarah.lerc.nasa.gov (Chris Johnston) Organization: NASA Lewis Research Center, Cleveland, OH References: <1imlfgINNss3@usenet.INS.CWRU.Edu> Date: Mon, 11 Jan 1993 22:22:35 GMT Lines: 12