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Article #29

DirectX vs OpenGL

#29
From: Dean Siren
Date: Mon, 15 May 2000 00:00
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Since Epic chose DirectX over OpenGL, is that a sign that the OpenGL consortium
aught to speed up R&D to keep open-source the most practical solution?  How
about integrating OpenGL with OpenAL?  Doesn't DirectX extend beyond graphics
and sound to include IPs and other technologies?  How has open-source come to
lag?
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From: "Dean Siren" <das@iu.net>
Subject: DirectX vs OpenGL
Date: 2000/05/15
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