Article View: comp.graphics.api.opengl
Article #29DirectX vs OpenGL
From: Dean Siren
Date: Mon, 15 May 2000 00:00
Date: Mon, 15 May 2000 00:00
5 lines
1050 bytes
1050 bytes
Since Epic chose DirectX over OpenGL, is that a sign that the OpenGL consortium aught to speed up R&D to keep open-source the most practical solution? How about integrating OpenGL with OpenAL? Doesn't DirectX extend beyond graphics and sound to include IPs and other technologies? How has open-source come to lag?
Technical Details
Message-ID:
<si0i5gdlrj0182@corp.supernews.com>Path:
arc1-ca.pugleaf.net!unknown!not-for-mailShow Full Headers
Complete Article Headers
X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 105253,444edbbae0de76e4,start X-Google-Attributes: gid105253,public X-Google-Thread: f65bb,444edbbae0de76e4,start X-Google-Attributes: gidf65bb,public X-Google-Thread: 100291,444edbbae0de76e4,start X-Google-Attributes: gid100291,public From: "Dean Siren" <das@iu.net> Subject: DirectX vs OpenGL Date: 2000/05/15 Message-ID: <si0i5gdlrj0182@corp.supernews.com> X-Deja-AN: 623728152 Content-Transfer-Encoding: 7bit Organization: Posted via Supernews, http://www.supernews.com Content-Type: text/plain; charset="US-ASCII" Mime-version: 1.0 Newsgroups: comp.graphics.api.opengl,3dfx.opengl,microsoft.public.directx X-Complaints-To: newsabuse@supernews.com