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Article #30Re: DirectX vs OpenGL
From: Bobakitoo
Date: Mon, 15 May 2000 00:00
Date: Mon, 15 May 2000 00:00
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Dean Siren wrote: > > Since Epic chose DirectX over OpenGL, is that a sign that the OpenGL consortium > aught to speed up R&D to keep open-source the most practical solution? How > about integrating OpenGL with OpenAL? Doesn't DirectX extend beyond graphics > and sound to include IPs and other technologies? How has open-source come to > lag? OpenAL is desing to look like openGL, but integrating them? in same lib? no use for that. Yes OS lag behind windows for multimedia and game, but that dosent meen that we need to create our own _new and non standart api_. Sience GNU is not Microsoft ther no chance that they could force videocard maker to suport DirectX11 ;) I think that thers anought well disinged api out ther to anykind of development. And most of them are suported over gnu/Linux, *Bsd, BeOS, MacOs and win32. Personaly, why i slound choos MS DirectX when i can use opengl, sdl, ... and port my software to all those system. -- Bobakitoo bob@lempire.qc.ca http://bob.yi.org
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 105253,444edbbae0de76e4 X-Google-Attributes: gid105253,public X-Google-Thread: f65bb,444edbbae0de76e4 X-Google-Attributes: gidf65bb,public X-Google-Thread: 100291,444edbbae0de76e4 X-Google-Attributes: gid100291,public From: Bobakitoo <bob@lempire.qc.ca> Subject: Re: DirectX vs OpenGL Date: 2000/05/15 Message-ID: <392037AE.21228504@lempire.qc.ca> X-Deja-AN: 623792954 Content-Transfer-Encoding: 7bit References: <si0i5gdlrj0182@corp.supernews.com> X-Accept-Language: en Content-Type: text/plain; charset=us-ascii X-Trace: 198.235.216.4 958427090 216.209.219.97 (Mon, 15 May 2000 17:44:50 EDT) Organization: Bell Solutions MIME-Version: 1.0 NNTP-Posting-Date: Mon, 15 May 2000 17:44:50 EDT Newsgroups: comp.graphics.api.opengl,3dfx.opengl,microsoft.public.directx