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Article #31

Re: DirectX vs OpenGL

#31
From: Andrew F. Vesper
Date: Mon, 15 May 2000 00:00
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Barry Swan wrote:

> As far as I am aware there's nothing stopping you using the areas of Direct
> X you want (eg sound, input etc.) and still use open gl for the rendering.

DirectDraw does not work with OpenGL on all systems.

--
Andy V (OpenGL Alpha Geek)
"In order to make progress, one must leave the door to the unknown ajar."
Richard P. Feynman, quoted by Jagdish Mehra in _The Beat of a Different Drum_.

Paul Martz's OpenGL FAQ: http://www.frii.com/~martz/oglfaq
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From: "Andrew F. Vesper" <avesper@wn.net>
Subject: Re: DirectX vs OpenGL
Date: 2000/05/15
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