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Article #31Re: DirectX vs OpenGL
From: Andrew F. Vesper
Date: Mon, 15 May 2000 00:00
Date: Mon, 15 May 2000 00:00
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Barry Swan wrote: > As far as I am aware there's nothing stopping you using the areas of Direct > X you want (eg sound, input etc.) and still use open gl for the rendering. DirectDraw does not work with OpenGL on all systems. -- Andy V (OpenGL Alpha Geek) "In order to make progress, one must leave the door to the unknown ajar." Richard P. Feynman, quoted by Jagdish Mehra in _The Beat of a Different Drum_. Paul Martz's OpenGL FAQ: http://www.frii.com/~martz/oglfaq
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 105253,444edbbae0de76e4 X-Google-Attributes: gid105253,public X-Google-Thread: f65bb,444edbbae0de76e4 X-Google-Attributes: gidf65bb,public X-Google-Thread: 100291,444edbbae0de76e4 X-Google-Attributes: gid100291,public From: "Andrew F. Vesper" <avesper@wn.net> Subject: Re: DirectX vs OpenGL Date: 2000/05/15 Message-ID: <3920A685.FE6302A8@wn.net> X-Deja-AN: 623869357 Content-Transfer-Encoding: 7bit References: <si0i5gdlrj0182@corp.supernews.com> <8fq4il$8h4$1@gxsn.com> X-Accept-Language: en Content-Type: text/plain; charset=us-ascii X-Complaints-To: usenet@newsie2.cent.net X-Trace: newsie2.cent.net 958441072 76548 206.190.210.143 (16 May 2000 01:37:52 GMT) Organization: Mostly disorganized Mime-Version: 1.0 Reply-To: avesper@wn.net NNTP-Posting-Date: 16 May 2000 01:37:52 GMT Newsgroups: comp.graphics.api.opengl,3dfx.opengl,microsoft.public.directx