Article View: comp.graphics.api.opengl
Article #32Re: DirectX vs OpenGL
From: Barry Swan
Date: Tue, 16 May 2000 00:00
Date: Tue, 16 May 2000 00:00
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As far as I am aware there's nothing stopping you using the areas of Direct X you want (eg sound, input etc.) and still use open gl for the rendering. Barry Swan gerbil@theburrow.co.uk http://www.egroups.com/group/t3dtesters - Mailing list for the T3D lingo engine http://www.theburrow.co.uk/t3dtesters - Support site for the T3D lingo engine
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f65bb,444edbbae0de76e4 X-Google-Attributes: gidf65bb,public X-Google-Thread: 105253,444edbbae0de76e4 X-Google-Attributes: gid105253,public X-Google-Thread: 100291,444edbbae0de76e4 X-Google-Attributes: gid100291,public From: "Barry Swan" <gerbil@theburrow.co.uk> Subject: Re: DirectX vs OpenGL Date: 2000/05/16 Message-ID: <8fq4il$8h4$1@gxsn.com> X-Deja-AN: 623848367 References: <si0i5gdlrj0182@corp.supernews.com> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Complaints-To: abuse@gxsn.com X-Trace: 958436757 1NNUCNF1G716BC393C gxsn.com Organization: GXSN Newsgroups: comp.graphics.api.opengl,3dfx.opengl,microsoft.public.directx