Article View: comp.graphics.api.opengl
Article #51Updated OpenGL tutorial
From: Ryan Haksi
Date: Wed, 02 Jun 1999 00:00
Date: Wed, 02 Jun 1999 00:00
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1495 bytes
I'm not sure that many people out there will care (excepting a few
newbies of course), but I've updated my web page with an expanded
tutorial that shows how to do all the normal game things. Fullscreen
OpenGL, dynamic linking to minigl drivers, (or the new voodoo2 3dfxogl
q3 driver), rudimentary texture and model management, how to set up a
proper camera matrix, using matrices to store object position and
rotation, that sort of thing.
l8r
Ryan
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 100291,fa4cdf460fae5515,start X-Google-Attributes: gid100291,public X-Google-Thread: f65bb,fa4cdf460fae5515,start X-Google-Attributes: gidf65bb,public From: Ryan Haksi <cryogen@infoserve.net> Subject: Updated OpenGL tutorial Date: 1999/06/02 Message-ID: <3754EFA0.7DADE7F4@infoserve.net> X-Deja-AN: 484789474 Content-Transfer-Encoding: 7bit X-Accept-Language: en Content-Type: text/plain; charset=us-ascii X-Complaints-To: abuse@home.net X-Trace: news.rdc1.bc.wave.home.com 928312845 24.112.127.130 (Wed, 02 Jun 1999 01:40:45 PDT) Organization: @Home Network Canada MIME-Version: 1.0 NNTP-Posting-Date: Wed, 02 Jun 1999 01:40:45 PDT Newsgroups: comp.graphics.api.opengl,3dfx.opengl