Article View: comp.graphics.api.opengl
Article #52Re: Updated OpenGL tutorial
From: De Messemaeker Johan
Date: Wed, 02 Jun 1999 00:00
Date: Wed, 02 Jun 1999 00:00
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Newbie's are people too you know ... at least I am :-) Ryan Haksi wrote: > I'm not sure that many people out there will care (excepting a few > newbies of course), but I've updated my web page with an expanded > tutorial that shows how to do all the normal game things. Fullscreen > OpenGL, dynamic linking to minigl drivers, (or the new voodoo2 3dfxogl > q3 driver), rudimentary texture and model management, how to set up a > proper camera matrix, using matrices to store object position and > rotation, that sort of thing. > > l8r > Ryan > > -- > -+-+--+-+-> http://home.bc.rogers.wave.ca/borealis/ryan.html <-+-+--+-+- > > Ryan Haksi "Hah, that makes six shots I counted!" > cryogen@infoserve.net -famous last words > "I re-loaded..." -the rebuttal
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f65bb,fa4cdf460fae5515 X-Google-Attributes: gidf65bb,public X-Google-Thread: 100291,fa4cdf460fae5515 X-Google-Attributes: gid100291,public From: De Messemaeker Johan <jdm@hemmis.be> Subject: Re: Updated OpenGL tutorial Date: 1999/06/02 Message-ID: <3754F9DC.8C76D872@hemmis.be> X-Deja-AN: 484800098 Content-Transfer-Encoding: 7bit References: <3754EFA0.7DADE7F4@infoserve.net> X-Accept-Language: en Content-Type: text/plain; charset=us-ascii Organization: Hemmis Mime-Version: 1.0 Newsgroups: comp.graphics.api.opengl,3dfx.opengl