Thread View: comp.graphics.apps.lightwave
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Started by Andrew Barnett
Thu, 26 Oct 1995 19:06
Motion Blur on parts only ?
Author: Andrew Barnett
Date: Thu, 26 Oct 1995 19:06
Date: Thu, 26 Oct 1995 19:06
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Hi All, just a silly little question
I'm trying to do an effect I saw in a car advert poster, the car it self
was not blured but the wheels were as it was speeding along. Who do I get
the wheels to blur but not the whole car/ picture ?
The answer is probably staring me in the face but I can't see it.
<sb>
Nuff said,
Andrew Barnett
+--------------------------------------+
_ _____ o | A4k30fp, 18Mb, 760HD, LightWave 3.5, | o _____ _
| \_/ *\ o | Forge 1.0, Essence 2, Ilyama 17" | o /* \_/ |
| _ PGP ]o | CyberVision 64 (4Mb). | o[ 2.6ui _ |
`-' `-----' |UK Moderator of LightWave FidoNet Echo| `-----' `-'
| andy@crazybe.demon.co.uk |
+--------------------------------------+
.....CrAzY Bee Productions.....
<sb>
"Apparently, non-human minds can cause a problem for someone who isn't trained."
'Yes, I *have* heard this. We do not all think the same way.'
-- Ivanova and Delenn, "Legacies"
Re: Motion Blur on parts only ?
Author: G.Nath
Date: Fri, 27 Oct 1995 10:30
Date: Fri, 27 Oct 1995 10:30
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andy@crazybe.demon.co.uk (Andrew Barnett) writes: >Hi All, just a silly little question >I'm trying to do an effect I saw in a car advert poster, the car it self >was not blured but the wheels were as it was speeding along. Who do I get >the wheels to blur but not the whole car/ picture ? >The answer is probably staring me in the face but I can't see it. There may be an easier way to do this but something along this line may work - 1] Set up your scene with the car motions/background etc. 2] Remove everything but the background and render without mblur. 3] Load the scene again,remove all excpet wheels render with mblur 3] Load all again remove everything except the car body render without mblur. Now in AdPro compose the three sets of frame sequences and you should have something that works. Alternatively you could experiment with foreground/background image options to compose the frames in one pass. Anybody else want to help out, there must be an easier way to do this :) GVN -- Spoo!
Re: Motion Blur on parts only ?
Author: Prem Subrahmanyam
Date: Sat, 28 Oct 1995 12:11
Date: Sat, 28 Oct 1995 12:11
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Andrew Barnett wrote: > > Hi All, just a silly little question > > I'm trying to do an effect I saw in a car advert poster, the car it self > was not blured but the wheels were as it was speeding along. Who do I get > the wheels to blur but not the whole car/ picture ? > > The answer is probably staring me in the face but I can't see it. > How about this...target the camera to the car, so that the car's motion in the frame is fixed. Rotate the wheels, move the car, and oila! when you apply motion blur, you car should be fairly stable, with blurry wheels and background. ---Prem
Re: Motion Blur on parts only ?
Author: steve gowin
Date: Sun, 29 Oct 1995 08:34
Date: Sun, 29 Oct 1995 08:34
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andy@crazybe.demon.co.uk (Andrew Barnett) wrote: >Hi All, just a silly little question >I'm trying to do an effect I saw in a car advert poster, the car it self >was not blured but the wheels were as it was speeding along. Who do I get >the wheels to blur but not the whole car/ picture ? Set up your scene: car ,wheels and everything else, as you would normally. Render the car first without the wheels (or the wheels set at 100 percent transparency) then re-render the scene with the wheels only and motion blur on. The trick is to save alphas when rendering the wheels, then composite them with the original. Also, if some of the wheels are being occluded by the car or other objects, make sure you include those objects when rendering the wheels but set their surface attributes to: color = black as black can be luminosity =100 percent Diffuse = 0 percent This will effectively matte out the background wheels, (hopefully) achieving the effect you want. I haven't tried doing this but it should work assuming the motion blur effect is saved with the alphas.
Re: Motion Blur on parts only ?
Author: Prem Subrahmanyam
Date: Mon, 30 Oct 1995 14:18
Date: Mon, 30 Oct 1995 14:18
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steve gowin wrote: > > andy@crazybe.demon.co.uk (Andrew Barnett) wrote: > > >Hi All, just a silly little question > > >I'm trying to do an effect I saw in a car advert poster, the car it self > >was not blured but the wheels were as it was speeding along. Who do I get > >the wheels to blur but not the whole car/ picture ? > > Set up your scene: car ,wheels and everything else, as you would > normally. Render the car first without the wheels (or the wheels set > at 100 percent transparency) then re-render the scene with the wheels > only and motion blur on. The trick is to save alphas when rendering > the wheels, then composite them with the original. Also, if some of > the wheels are being occluded by the car or other objects, make sure > you include those objects when rendering the wheels but set their > surface attributes to: > color = black as black can be > luminosity =100 percent > Diffuse = 0 percent > This will effectively matte out the background wheels, > (hopefully) achieving the effect you want. I haven't tried doing this > but it should work assuming the motion blur effect is saved with the > alphas. Hello! Folks, it doesn't need to be this hard. Photographic sequences where the moving subject is still wrt the frame and the background/wheels/etc. blur are done where the photographer tracks the object with the camera and then snaps the picture. Because the camera is tracking to the object, it remains still wrt the frame of the picture. The background will blur because the camera is panning against the background while following the object. The wheels will blur because they're moving. Soooo, do the following: 1. Set up a scene with a car, a background image mapped onto an object, a road in the foreground, and a car on the road. 2. animate the car moving through the scene, rotating the wheels by however fast they need to go (roughly) to rotate for the car's movement. 3. target the camera to the car. 4. render a frame where the motion of the car is essentially perpendicular to the line drawn from the camera to the car. If the car's movement is not perpendicular, there will be some slight perceived rotation and some minor blurring to the car. IT'S JUST THAT SIMPLE!!! ---Prem perpendicular
Re: Motion Blur on parts only ?
Author: Leon Blackwell
Date: Tue, 31 Oct 1995 08:57
Date: Tue, 31 Oct 1995 08:57
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andy@crazybe.demon.co.uk (Andrew Barnett) writes: >Hi All, just a silly little question >I'm trying to do an effect I saw in a car advert poster, the car it self >was not blured but the wheels were as it was speeding along. Who do I get >the wheels to blur but not the whole car/ picture ? >The answer is probably staring me in the face but I can't see it. ><sb> >Nuff said, > Andrew Barnett > +--------------------------------------+ > _ _____ o | A4k30fp, 18Mb, 760HD, LightWave 3.5, | o _____ _ > | \_/ *\ o | Forge 1.0, Essence 2, Ilyama 17" | o /* \_/ | > | _ PGP ]o | CyberVision 64 (4Mb). | o[ 2.6ui _ | > `-' `-----' |UK Moderator of LightWave FidoNet Echo| `-----' `-' > | andy@crazybe.demon.co.uk | > +--------------------------------------+ > .....CrAzY Bee Productions..... ><sb> >"Apparently, non-human minds can cause a problem for someone who isn't trained." >'Yes, I *have* heard this. We do not all think the same way.' >-- Ivanova and Delenn, "Legacies" Yep, you're right - it should be easy... Firstly, set up everything as you would normally to render the car, but make sure the wheels are separate objects. Then the trick would be to keep the car still and make the wheels move into position at a high speed (spinning if you want them to). Now render the frame where the wheels have just caught up to the position they should be in under the car and you're done! Not hard was it? :) -- ************************************************ * Leon Blackwell * o o * A1200, double speed '020, 4M fast, 540M HD * | * blackwel@cs.curtin.edu.au * \___/ ************************************************
Re: Motion Blur on parts only ?
Author: Mike Powell
Date: Thu, 02 Nov 1995 02:34
Date: Thu, 02 Nov 1995 02:34
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Hi Andrew.... I'll make a couple of assumptions here... 1 - That you are attempting to _animate_ and not simply do a single frame. 2 - That your reason for asking about blurring only parts of the car (wheels) is to reduce render time. If this is correct, the answer is simple. Do what I did to get blur _before_ motion blur was included with LW. Turn off motion blur. Replace the wheels with a new set of wheels that have no detail, only smooth surfaces for the wheel/hub. Paint an image map of a wheel that looks blured (image processors can help, and if need be, render a single image of your original wheel in lightwave, with motion blur on and the wheel in rotation, save the image). Map the image to each wheel. Render normally. -mp-
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