Thread View: comp.graphics.apps.softimage
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Started by Canned Meat Product
Fri, 12 Apr 2002 15:55
From Myst to Riven by Richard Kadrey
Author: Canned Meat Product
Date: Fri, 12 Apr 2002 15:55
Date: Fri, 12 Apr 2002 15:55
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Here's a quote from this book about the game authors decision to use SGI workstations. "Robyn and Josh tossed their macintoshes aside for $40,000 SGI workstations..." "After researching the software options, Robyn and Josh chose to abandon Strata Studio Pro, the program used to create Myst's graphics, and go with the more expensive Softimage..." "From Myst to Riven by Richard Kadrey" Coffee Table Book, Out of print, hard to find limited availability. Hi guys: I don't like SPAM and I apologize before hand. I know I WILL get flamed, but truth be told, this book is out of print and extremely hard to find and I have a few NEW copies to sell, they are available through amazon marketplace. Here's the link: http://www.amazon.com/exec/obidos/ASIN/078686365X/qid%3D1018486945/ref%3Dsr% 5F11%5F0%5F1/102-0060157-7392110 Editorial Reviews Amazon.com When Myst--the bestselling CD-ROM game of all time--was released, it was a labor of love between two brothers and a small staff. The team used relatively simple tools and pure imagination to craft a game that was like no other and that appealed to millions of people worldwide. When the Miller brothers and their growing company, Cyan, began work on the sequel, Riven, they knew that topping themselves would be no easy task. Not just for Myst junkies, From Myst to Riven is a wonderful journey through the minds and imaginations of everyone who created this more-than-worthy sequel. Told alongside dozens of beautiful full-page photos, development sketches, maps, and diagrams, the book describes the ground-breaking process that was the creation of the most highly anticipated computer game of all time. Throughout each chapter, you can follow the entire development process, from the first seeds of a concept to fully rendered realization. There are plenty of behind-the-scenes stories, profiles of the creators, and insight into their inspirations to keep Myst junkies sated, but the true gold of this volume is the artwork. More than simple backgrounds for gameplay, the design and look of the original Myst was beautiful, haunting, and original. Riven far exceeds the standards set by the original, delivering even more breathtaking imagery and landscapes, combining the weird and fantastic with the familiarity of nature. Ingram With full-color photographs, MYST / RIVEN: The Art of the Game gives readers a behind-the-scenes look at the luminous art and fantastic creation of the world's bestselling CD-ROM phenomenon, MYST, and its stunning sequel, RIVEN.
Re: From Myst to Riven by Richard Kadrey
Author: JJ
Date: Fri, 12 Apr 2002 16:21
Date: Fri, 12 Apr 2002 16:21
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It's a shame that both games were total shit. Wouldn't you be better posting your spam to alt.games.myst?
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