Article View: comp.graphics.avs
Article #244Help needed involving 3-d reconstruction of surfaces from contours
From: If I only had a job...
Date: Wed, 18 Nov 1992 04:05
Date: Wed, 18 Nov 1992 04:05
44 lines
2940 bytes
2940 bytes
I am looking for some help. I am working in the Peter Sterling Retina Laboratory on the University of Pennsylvania Campus. Our group takes serial slices of the retina which consist of digitized points. These points on the planar contours are then used by a triangular mesh algorithm to reconstruct the entire neuron in three space. The problem is that some slices do not line up correctly. Also, slices do not contain the same number of digitized points. Therefore, the triangular mesh algorithm will incorrectly construct the three-dimensional neuron. In fact, the reconstructed neuron looks twisted. I would like to know if some smoothing algorithm exists to remove the striated appearance of the newly constructed neuron. Volume 11 of the ACM Transactions on Graphics (July 1992) has an article entitled "Surfaces from Contours" by David Meyers and Shelley Skinner of the University of Washington and Ken Sloan of the University of Alabama at Birmingham that pretty much describes what we are doing. On page 255 the group mentions that an optimal surface fitter would involve a fitter which produces a stream of Bezier patches from the input mesh, a tessellator which samples Bezier patches and produces a number of planar triangles that approximate each surface patch, a colorer, and a renderer which takes the final triangles produced by the colorer and produces a final image. I am trying to contact the group to find out more about what they have done. I would like to know if anyone out there in graphics land knows of any other work that has been done on surface fitting or smoothing algorithms specifically for triangular mesh 3-D reconstruction. I would also like to know if anyone has used the Meyers, Skinner, and Sloan method at all involving Bezier patches. Please, the smallest lead is greatly appreciated. Please contact me via e-mail at roberts@eniac.seas.upenn.edu. Thank you for your time and your help. Shawn Roberts -- Shawn A. Roberts (roberts@eniac.seas.upenn.edu) | "...I was lined up University of Pennsylvania CSE '93 | for glory, but the Dining Philosophers Computer Science Group VP | tickets sold out in ACACIA International Fraternity Brother | advance..." -Neil Peart
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Path: arc1-ca.pugleaf.net!sparky!uunet!charon.amdahl.com!pacbell.com!ames!agate!usenet.ins.cwru.edu!ukma!cs.widener.edu!netnews.upenn.edu!eniac.seas.upenn.edu!roberts From: roberts@eniac.seas.upenn.edu (If I only had a job...) Newsgroups: comp.graphics.avs,comp.graphics,comp.graphics.visualization,alt.3d Subject: Help needed involving 3-d reconstruction of surfaces from contours Keywords: Smoothing algorithm needed... Message-ID: <98145@netnews.upenn.edu> Date: 18 Nov 92 04:05:48 GMT Sender: news@netnews.upenn.edu Followup-To: comp.graphics.avs Organization: University of Pennsylvania Lines: 44 Nntp-Posting-Host: eniac.seas.upenn.edu