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Article #150

Speed of Render module

#150
From: Chris Ross
Date: Thu, 08 Oct 1992 15:28
18 lines
1306 bytes
	I am currently creating some geometry with the cxGeoTrisDefine
routine. I have 4096 separate objects which are small "glyphs"
approximately in the shape of cubes. They each consist of 8 points
and require 9 indicies in the connectivity mesh to specify. I've
noticed that Render takes about 5 minutes to draw this set of glyphs.
Since I need to consecutively render many sets of these glyphs, and
save the screen output of each rendering to make a movie, I am looking
for ways to speed up the process. I've thought of using another call,
such as cxGeoCylindersDefine, which lets me define only one object (i.e.
a group of 4096 cylinders) - would this save time rendering ? Also,
I have 2 processors on my machine, is there a way to speed things up
with parallel programming ? Thanks for your help.


													Chris Ross
													ross@orion.nrl.navy.mil
													(202) 767-2739
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Path: arc1-ca.pugleaf.net!sparky!uunet!think.com!rpi!zaphod.mps.ohio-state.edu!darwin.sura.net!ra!ross
From: ross@orion.nrl.navy.mil (Chris Ross)
Newsgroups: comp.graphics.explorer
Subject: Speed of Render module
Message-ID: <3914@ra.nrl.navy.mil>
Date: 8 Oct 92 15:28:54 GMT
Sender: usenet@ra.nrl.navy.mil
Distribution: world
Organization: Naval Research Lab, Physical Acoustics, Washington, DC
Lines: 18