🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Thread View: comp.graphics.explorer
1 messages
1 total messages Started by Chris Ross Thu, 08 Oct 1992 15:28
Speed of Render module
#150
Author: Chris Ross
Date: Thu, 08 Oct 1992 15:28
18 lines
1306 bytes
	I am currently creating some geometry with the cxGeoTrisDefine
routine. I have 4096 separate objects which are small "glyphs"
approximately in the shape of cubes. They each consist of 8 points
and require 9 indicies in the connectivity mesh to specify. I've
noticed that Render takes about 5 minutes to draw this set of glyphs.
Since I need to consecutively render many sets of these glyphs, and
save the screen output of each rendering to make a movie, I am looking
for ways to speed up the process. I've thought of using another call,
such as cxGeoCylindersDefine, which lets me define only one object (i.e.
a group of 4096 cylinders) - would this save time rendering ? Also,
I have 2 processors on my machine, is there a way to speed things up
with parallel programming ? Thanks for your help.


													Chris Ross
													ross@orion.nrl.navy.mil
													(202) 767-2739
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads