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Article View: comp.lang.c.moderated
Article #2442

State engine

#2442
From: terres
Date: Sun, 31 Mar 1996 16:43
24 lines
995 bytes
Hello!

I think that when you have complex problem like many conditions, paths 
and cases, a traditional program could be to big and inneficient on 
execution.

I have seen a system that uses a state engine that triggers some pieces 
of code when an encounters take effect between: states & stimuli.

Like this:
        Stimuli
State | 1  2  3
1     |           
2     |
3     |

When some conditions are acomplished some specific pieces of code are 
executed and that pieces send the control to another crosspoint.

I want to know how to implement this idea in C.

Thanks

Austin
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From: terres <terres@servidor.dgsca.unam.mx>
Newsgroups: comp.lang.c.moderated
Subject: State engine
Date: 31 Mar 1996 10:43:54 -0600
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