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Article #25

Re: 3d programming

#25
From: Paul Rowntree
Date: Mon, 12 Feb 1996 20:01
23 lines
1524 bytes
Christopher H. Clark wrote:
> 
> Jonathan Cohen wrote:
> >
> > In article <3118310E.52F@psu.edu>, Christopher H. Clark <chc104@psu.edu> wrote:
> > >Actually, you only need 2 points to define a plane: a point on the plane and
> > >a normal vector.
> >
> > Sorry to quibble, but...
> >
> >    A VECTOR IS NOT A POINT!!!!
> >
> > Now back to our regular program.
> 
> Points are vectors.
> ^^^^^^^^^^^^^^^^^^

Sorry, but I must take offense here.  A point in Cartesian space has three 
aspects [X,Y,Z].  A vector requires a direction, and depending on how sticky you 
are, probably a length.  This implies 6 independent aspects.  Result;  A plane 
requires 3 points.  Always.

Cheers
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Message-ID: <311F9C84.3B26@structure.chimie.usherb.ca>
Path: arc1-ca.pugleaf.net!news.si.usherb.ca!usenet
References: <4f3od9$2jg@zeus.tcp.co.uk> <jderrick-0502961551360001@slip037.csc.cuhk.hk> <3118310E.52F@psu.edu> <4fiuh2$qrj@fulton.cs.unc.edu> <311E38D7.71BC@psu.edu>

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Path: arc1-ca.pugleaf.net!news.si.usherb.ca!usenet
From: Paul Rowntree <rowntree@structure.chimie.usherb.ca>
Newsgroups: comp.lang.pascal.borland,comp.lang.pascal.mac,comp.lang.pascal.ansi-iso,comp.lang.pascal.misc,comp.sys.amiga.programmer,comp.graphics.algorithms,comp.os.ms-windows.programmer.graphics,comp.sys.amiga.graphics
Subject: Re: 3d programming
Date: Mon, 12 Feb 1996 12:01:08 -0800
Organization: Universite de Sherbrooke
Message-ID: <311F9C84.3B26@structure.chimie.usherb.ca>
References: <4f3od9$2jg@zeus.tcp.co.uk> <jderrick-0502961551360001@slip037.csc.cuhk.hk> <3118310E.52F@psu.edu> <4fiuh2$qrj@fulton.cs.unc.edu> <311E38D7.71BC@psu.edu>
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