Article View: comp.lang.pascal.borland
Article #26Re: 3d programming
From: Chris Ryder
Date: Thu, 08 Feb 1996 06:59
Date: Thu, 08 Feb 1996 06:59
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schumm@sdp13dj.der.edf.fr (andreas schumm) wrote: > >I have a more difficult problem: How to find the rays connecting >two points, satisfying Snell's law at the interface(s) between the >points. Any hints? I could figure it out for a plane or a sphere, >but in the general case of say a tessellated triangularized >surface between the points? > This is a real pain - there's no quick and easy way. As you say, spheres are simple - hence you see them a lot in ray-traced drawings. My suggestion is to consult a decent maths book. Good luck, ChrisR:
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Path: arc1-ca.pugleaf.net!erinews.ericsson.se!eritel!usenet From: Chris Ryder <ryder@eritel.se> Newsgroups: comp.lang.pascal.borland,comp.lang.pascal.mac,comp.lang.pascal.ansi-iso,comp.lang.pascal.misc,comp.sys.amiga.programmer,comp.graphics.algorithms,comp.os.ms-windows.programmer.graphics,comp.sys.amiga.graphics Subject: Re: 3d programming Date: 8 Feb 1996 06:59:41 GMT Organization: Eritel AB Message-ID: <4fc70t$pe0@pravda.eritel.se> References: <4f3od9$2jg@zeus.tcp.co.uk> <jderrick-0502961551360001@slip037.csc.cuhk.hk> <3118310E.52F@psu.edu> <SCHUMM.96Feb7101350@sdp13dj.der.edf.fr> NNTP-Posting-Host: holly.eritel.se Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (X11; I; SunOS 4.1.3_U1 sun4m) X-URL: news:SCHUMM.96Feb7101350@sdp13dj.der.edf.fr