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Article #27

Re: 3d programming

#27
From: John J. Karcher
Date: Mon, 12 Feb 1996 18:11
22 lines
1188 bytes
In <311E38D7.71BC@psu.edu> "Christopher H. Clark" <chc104@psu.edu>
writes: 
>
>Jonathan Cohen wrote:
>> 
>> In article <3118310E.52F@psu.edu>, Christopher H. Clark
<chc104@psu.edu> wrote:
>> >Actually, you only need 2 points to define a plane: a point on the
plane and
>> >a normal vector.
>> 
>> Sorry to quibble, but...
>> 
>>    A VECTOR IS NOT A POINT!!!!
>> 
>> Now back to our regular program.
>
>Points are vectors.

But the reverse is not true.

    - John J. Karcher
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Path: arc1-ca.pugleaf.net!ix.netcom.com!netnews
From: jkarcher@ix.netcom.com(John J. Karcher )
Newsgroups: comp.lang.pascal.borland,comp.lang.pascal.mac,comp.lang.pascal.ansi-iso,comp.lang.pascal.misc,comp.sys.amiga.programmer,comp.graphics.algorithms,comp.os.ms-windows.programmer.graphics,comp.sys.amiga.graphics
Subject: Re: 3d programming
Date: 12 Feb 1996 18:11:02 GMT
Organization: Netcom
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References: <4f3od9$2jg@zeus.tcp.co.uk> <jderrick-0502961551360001@slip037.csc.cuhk.hk> <3118310E.52F@psu.edu> <4fiuh2$qrj@fulton.cs.unc.edu> <311E38D7.71BC@psu.edu>
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