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Article #29

Re: 3d programming

#29
From: David Matiskella
Date: Mon, 12 Feb 1996 20:50
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On Mon, 12 Feb 1996, Paul Rowntree wrote:

> Christopher H. Clark wrote:
> > 
> > Jonathan Cohen wrote:
> > >
> > > In article <3118310E.52F@psu.edu>, Christopher H. Clark <chc104@psu.edu> wrote:
> > > >Actually, you only need 2 points to define a plane: a point on the plane and
> > > >a normal vector.
> > >
> > > Sorry to quibble, but...
> > >
> > >    A VECTOR IS NOT A POINT!!!!
> > >
> > > Now back to our regular program.
> > 
> > Points are vectors.
> > ^^^^^^^^^^^^^^^^^^
> 
> Sorry, but I must take offense here.  A point in Cartesian space has three 
> aspects [X,Y,Z].  A vector requires a direction, and depending on how sticky you 
> are, probably a length.  This implies 6 independent aspects.  Result;  A plane 
> requires 3 points.  Always.
> 
> Cheers
> 
A vector has a direction and magnitude. That is 4 parameters. 
	YOu can consider a point to be a vector from (0,0,0) to (x,y,z). 
However a vector (x,y,z) could be a vector from (x1,y1,z2) to (x2,y2,z3). 
The point has a fixed location with respect to the coordinate axes while 
the vector has no fixed location with respect to the coordinate axes.

David Matiskella
matiskel@aa.washington.edu
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Path: arc1-ca.pugleaf.net!curtis.aa.washington.edu!matiskel
From: David Matiskella <matiskel@aa.washington.edu>
Newsgroups: comp.lang.pascal.borland,comp.lang.pascal.mac,comp.lang.pascal.ansi-iso,comp.lang.pascal.misc,comp.sys.amiga.programmer,comp.graphics.algorithms,comp.os.ms-windows.programmer.graphics,comp.sys.amiga.graphics
Subject: Re: 3d programming
Date: Mon, 12 Feb 1996 12:50:39 -0800
Organization: University of Washington
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