Article View: comp.lang.pascal.borland
Article #30Re: 3d programming
From: Arno Eigenwillig
Date: Mon, 19 Feb 1996 11:32
Date: Mon, 19 Feb 1996 11:32
29 lines
2305 bytes
2305 bytes
In article <4g8b5i$irm@dfw.nkn.net>, TheAnalyst@Nfo.Org writes:
> > In math, a vector is any ordered pair, triple, n-tuple.
Semi-correct. A vector is an element of an algebraic structure (i.e. a
set and certain operations defined on its elements), but this is a
minor point.
> VECTOR: Quantity having both magnitude (size) and direction.
This is *one* out of many possible interpretations. Neither is every
vector one that carries a geometric meaning (which would allow for
terms like direction to be applied), nor is every quantity with "both
magnitude and direction" a vector - it could as well be expressed by a
pair of length and angle (describing the quantity in polar coordi-
nates).
Admittedly, the distinction is fuzzy, because describing geometric
problems is the most important application for vector math, and vector
math is used most times to deal with geometric problems, but if you
want to nit-pick, do it correctly. (Typically of someone apparenty
involved with physics not do get his mathematics straight.)
Lit.ref.: Kowalsky, "Lineare Algebra", 9th Edition, de Gruyter, 1979
-- __
__/// Arno Eigenwillig /\ <arno@yaps.rhein.de> \/ PGP key available.
\XX/ V+49-2225-5870 /\ <Arnooo @ #amigager> \/ MIME 8bit welcome.
:-( Reduced net.presence until June 1996. )-:
Technical Details
Message-ID:
<SX27y*7Yf@yaps.rhein.de>Path:
arc1-ca.pugleaf.net!comma.rhein.de!yaps!arnoReferences:
<4f3od9$2jg@zeus.tcp.co.uk> <jderrick-0502961551360001@slip037.csc.cuhk.hk> <3118310E.52F@psu.edu> <4fiuh2$qrj@fulton.cs.unc.edu> <311E38D7.71BC@psu.edu> <4frlln$lp5@dfw.nkn.net> <Pine.OSF.3.91.960214142740.20349A-100000@curtis.aa.washington.e <4g2vue$3s9@mckinley.cit.macalstr.edu> <4g8b5i$irm@dfw.nkn.net>Show Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!comma.rhein.de!yaps!arno From: arno@yaps.rhein.de (Arno Eigenwillig) Newsgroups: comp.lang.pascal.borland,comp.lang.pascal.mac,comp.lang.pascal.ansi-iso,comp.lang.pascal.misc,comp.sys.amiga.programmer,comp.graphics.algorithms,comp.os.ms-windows.programmer.graphics,comp.sys.amiga.graphics Subject: Re: 3d programming Message-ID: <SX27y*7Yf@yaps.rhein.de> Date: Mon, 19 Feb 1996 12:32:54 +0100 FollowUp-To: poster References: <4f3od9$2jg@zeus.tcp.co.uk> <jderrick-0502961551360001@slip037.csc.cuhk.hk> <3118310E.52F@psu.edu> <4fiuh2$qrj@fulton.cs.unc.edu> <311E38D7.71BC@psu.edu> <4frlln$lp5@dfw.nkn.net> <Pine.OSF.3.91.960214142740.20349A-100000@curtis.aa.washington.e <4g2vue$3s9@mckinley.cit.macalstr.edu> <4g8b5i$irm@dfw.nkn.net> Organization: Yet Another Private Site in Meckenheim, Germany X-Copyright: This article may not be distributed on a CD-ROM or in printed form without prior written consent of the author. X-Newsreader: Arn V 1.04