Article View: comp.lang.pascal.borland
Article #48Re: 3d programming
From: Jonathan Cohen
Date: Wed, 14 Feb 1996 22:39
Date: Wed, 14 Feb 1996 22:39
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In article <4ftnfl$p3r@watt.cs.unc.edu>, Jon Leech <leech@cs.unc.edu> wrote: >In article <4fpm5c$me1@odin.diku.dk>, Niels Ull Jacobsen <null@diku.dk> wrote: >>Actually, a plane can always be represented by just 3 numbers. >> >>The representation Ax+By+Cz=1 works in all but the special case where >>the plane contains the point (0,0,0). In this case, the plane can be >>represented as Ax+By+Cz=0 (with an extra degree of freedom). > > Both cases appear to contain 4 numbers - unless '1' and '0' >are no longer numbers. > Pedantically, > Jon > __@/ Right. Because you need one number to tell you if the plane passes through the origin or not. If we have a particular set of planes we wish to represent, we can transform them into a coordinate system such that no plane passes through the origin. Then we can represent them with 3 numbers each. Jon C.
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Path: arc1-ca.pugleaf.net!ashe.cs.unc.edu!not-for-mail From: cohenj@cs.unc.edu (Jonathan Cohen) Newsgroups: comp.lang.pascal.borland,comp.lang.pascal.mac,comp.lang.pascal.ansi-iso,comp.lang.pascal.misc,comp.sys.amiga.programmer,comp.graphics.algorithms,comp.os.ms-windows.programmer.graphics,comp.sys.amiga.graphics Subject: Re: 3d programming Date: 14 Feb 1996 17:39:59 -0500 Organization: The University of North Carolina at Chapel Hill Message-ID: <4ftobv$97l@fulton.cs.unc.edu> References: <4f3od9$2jg@zeus.tcp.co.uk> <4fo5o4$2sh@fulton.cs.unc.edu> <4fpm5c$me1@odin.diku.dk> <4ftnfl$p3r@watt.cs.unc.edu> NNTP-Posting-Host: fulton.cs.unc.edu