Article View: comp.lang.pascal.borland
Article #49Re: 3d programming
From: Niels Ull Jacobsen
Date: Thu, 15 Feb 1996 08:17
Date: Thu, 15 Feb 1996 08:17
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Isn't this disussion get a bit long? To finish of the discussion on how many numbers are needed to represent a plane, let me repeat: You *can* represent a plane with just 3 (three) numbers, namely a normal vector (tau, theta) and a distance from origo. Whether this representation is suitable for your needs is another question. As for the point/vector discussion: You can setup a 1:1 relationship between points and vectors, identifying the point P with the vector (0,0,0)->P. Whether this is practical for all purposes is another question. For instance, it makes no sense to add two points, nor to talk of the line through two vectors. -- Niels Ull Jacobsen, Dep. of CS, U of Copenhagen (null@diku.dk) Roenne Alle 3 st.th, 2860 Soeborg, Denmark, tel. +45 39 66 39 86
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Path: arc1-ca.pugleaf.net!diku.dk!null From: null@diku.dk (Niels Ull Jacobsen) Newsgroups: comp.lang.pascal.borland,comp.lang.pascal.mac,comp.lang.pascal.ansi-iso,comp.lang.pascal.misc,comp.sys.amiga.programmer,comp.graphics.algorithms,comp.os.ms-windows.programmer.graphics,comp.sys.amiga.graphics Subject: Re: 3d programming Date: 15 Feb 1996 08:17:01 GMT Organization: Department of Computer Science, U of Copenhagen Sender: null@tyr.diku.dk Message-ID: <4fuq5t$m78@odin.diku.dk> References: <4f3od9$2jg@zeus.tcp.co.uk> <jderrick-0502961551360001@slip037.csc.cuhk.hk> <3118310E.52F@psu.edu> <4fiuh2$qrj@fulton.cs.unc.edu> <311E38D7.71BC@psu.edu> <311F9C84.3B26@structure.chimie.usherb.ca> <4ft3i4$rb@icaro.uminho.pt> NNTP-Posting-Host: odin.diku.dk X-Newsreader: NN version 6.5.0 #13