🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Thread View: comp.lang.pascal.delphi.misc
4 messages
4 total messages Started by Victor Smootbank Tue, 02 Oct 2007 01:59
Programming "virtual anger" in Delphi???
#35
Author: Victor Smootbank
Date: Tue, 02 Oct 2007 01:59
10 lines
1695 bytes
Playing against the computer can be boring. The computer is
a "good loser". I hat "good losers". A human who's just lost
a game does cry, swear and totally freak out.That's funny.

So, how can I program a "virtual anger" routine in Delphi, let's
say for a chess-game??? The computer should really cry and
swear once it has lost. On the other hand, it should make fun
of the player after it has won.

How to program that???
Re: Programming "virtual anger" in Delphi???
#36
Author: Maarten Wiltink
Date: Tue, 02 Oct 2007 09:23
31 lines
2211 bytes
"Victor Smootbank" <mean_priests@yahoo.com> wrote in message
news:1191290340.085985.22800@22g2000hsm.googlegroups.com...

> Playing against the computer can be boring. The computer is
> a "good loser". I hat "good losers". A human who's just lost
> a game does cry, swear and totally freak out.That's funny.

Guess I'm not funny then.


> So, how can I program a "virtual anger" routine in Delphi, let's
> say for a chess-game??? The computer should really cry and
> swear once it has lost. On the other hand, it should make fun
> of the player after it has won.
>
> How to program that???

This is not a Delphi question, it's an AI question. You're in luck;
according to this month's Dr. Dobb's Journal's cover, AI is cool
again... (-:

There has actually been some research into synthetic emotional
behaviour. While the scientist was talking to the reporter, the
computer grew gruff over being ignored. You're right, it _is_
funny.

I don't suppose simple canned responses would satisfy your craving
for abject behaviour?

Groetjes,
Maarten Wiltink
Re: Programming "virtual anger" in Delphi???
#38
Author: Hans-Peter Diettrich
Date: Tue, 02 Oct 2007 13:31
14 lines
1495 bytes
Victor Smootbank wrote:

> So, how can I program a "virtual anger" routine in Delphi, let's
> say for a chess-game??? The computer should really cry and
> swear once it has lost. On the other hand, it should make fun
> of the player after it has won.
> 
> How to program that???

I remember an ElchTest program, which may be well known to Mercedes 
drivers. I turns the desktop upside down, until the user hits an key or 
clicks the mouse.

DoDi
Re: Programming "virtual anger" in Delphi???
#37
Author: Jamie
Date: Tue, 02 Oct 2007 22:24
22 lines
1998 bytes
Victor Smootbank wrote:

> Playing against the computer can be boring. The computer is
> a "good loser". I hat "good losers". A human who's just lost
> a game does cry, swear and totally freak out.That's funny.
> 
> So, how can I program a "virtual anger" routine in Delphi, let's
> say for a chess-game??? The computer should really cry and
> swear once it has lost. On the other hand, it should make fun
> of the player after it has won.
> 
> How to program that???
> 
Well, I'm pretty handy with interfacing robotics devices to the
computer, would you like for me to put a set of punching bags
on there so it can beat the crap out of you randomly? :)


-- 
"I'm never wrong, once i thought i was, but was mistaken"
Real Programmers Do things like this.
http://webpages.charter.net/jamie_5
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads