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Thread View: comp.lang.postscript
1 messages
1 total messages Started by Joe Earley Wed, 11 Nov 1992 15:42
Re: PostScript vs. X as a graphics protocol
#4059
Author: Joe Earley
Date: Wed, 11 Nov 1992 15:42
13 lines
1154 bytes
But what about an input model for DPS?  What flavor of coordinates do I get
when I click a mouse button in a DPS canvas?  If I'm given the raw device
coordinates how do I get the coordinates from the current graphics state
without having to keep track of the graphics state myself?  Do I get
synchronous and asynchronous communications to the DPS interpreter?

Please don't believe that I'm bad mouthing DPS.  I'm facing the demise of
NeWS and am hoping that DPS will enable me to salvage a couple of applications
that I've got.  I'ld also like to continue using PostScript as my drawing
language and not have to face using some Xlib derivative.

Joe Earley, Modular Mining Systems
modular!earley@cs.arizona.edu
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