Thread View: comp.multimedia
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Started by joerg Poswig
Fri, 21 Aug 1992 12:50
Quicktime and MacroMind Director 3.1
Author: joerg Poswig
Date: Fri, 21 Aug 1992 12:50
Date: Fri, 21 Aug 1992 12:50
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I've come across the problem to mix a MM-Director animation with QuickTime movies. I'd like to stop the movie while executing to show some explanations and then continue it. That works perfectly well. But how do I determine the position of a particular frame of the QT movie using lingo-commands ? Any hints appreciated Joerg
Re: Quicktime and MacroMind Director 3.1
Author: RXF10
Date: Fri, 21 Aug 1992 13:33
Date: Fri, 21 Aug 1992 13:33
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In article <172oqsINNiq8@fbi-news.Informatik.Uni-Dortmund.DE>,
poswig@jupiter.informatik.uni-dortmund.de (joerg Poswig) says:
>
>I've come across the problem to mix a MM-Director animation with QuickTime
>movies. I'd like to stop the movie while executing to show some explanations
>and then continue it. That works perfectly well. But how do I determine the
>position of a particular frame of the QT movie using lingo-commands ?
>
>Any hints appreciated
> Joerg
Joerg,
I haven't found any easy way of determining the exact time of any
given frame except by plugging in values, playing the movie, and then
seeing where the QT movie paused. Heres a script I used to play a Quick
Time movie in Director 3.1 until it reached a movietime = 950 and
pauses the movie.
--- Play Clip
on playclip
global qtsprite, qtcastname
set the movietime of sprite 1 to 0 --rewind movie
set the movierate of sprite 1 to 1 --play it
repeat while the movietime of sprite 1 <= 950 --keep checking
updatestage the frame time
end repeat
set the movierate of sprite 1 to 0 --pause movie
end playclip
It was only trial and error trying to find a value (ie. 950) which
corresponded to a point in the movie which I needed a pause. It wasn't
too hard, though, just awkward.
Hope this helps.
Robert Falco
Training & Multimedia Systems
Penn State University
RXF10@PSUVM.PSU.EDU
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