Article View: comp.os.ms-windows.programmer.tools.mfc
Article #63Re: MfcOgl to get multiple OpenGL contexts
From: Chuck L. Peterson
Date: Fri, 01 Mar 1996 18:35
Date: Fri, 01 Mar 1996 18:35
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1696 bytes
I want a single window with 2 different OpenGl views, with several Win95 PushButtons, a single line Text Entry field, and a cheesy Icon resource below them. Using multiple viewports on the same OpenGL context doesn't fit my project because each view is a completely different scene. The Dialog Resource Editor in VC++4.0 isn't too helpful unless I can use it to paint in OpenGL regions. Hmmm. Maybe you can do that by specifying a "custom" object class tool module foundation thing, which would be MfcOglvw. I'll give that a try. Thanks. clp@alumni.cse.ucsc.edu Ron Fosner wrote: > > But now I want to create 2 or 3 OpenGL context regions > > all within the same Window. How would I go about doing this? > > > What exactly are you trying to do? If you want to render two scenes > in the same window you can just set up two viewports. If you're > trying to do something where you need two different pixel formats, > then it's impossible- you can't have, for example, the left half > double buffered, and the right half not...... > > Ron Fosner > ron@tiac.net
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Path: arc1-ca.pugleaf.net!darkstar.UCSC.EDU!usenet From: "Chuck L. Peterson" <clp@alumni.cse.ucsc.edu> Newsgroups: comp.os.ms-windows.programmer.tools.mfc,comp.lang.c++,comp.graphics.api.opengl Subject: Re: MfcOgl to get multiple OpenGL contexts Date: Fri, 01 Mar 1996 10:35:22 -0800 Organization: Multi-Trek Control Center Message-ID: <3137436A.79F0@alumni.cse.ucsc.edu> References: <3135497E.2AE@alumni.cse.ucsc.edu> <4h75j7$2f8@sundog.tiac.net> NNTP-Posting-Host: omega.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0GoldB1 (Win95; I)