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Article View: comp.os.ms-windows.programmer.tools.mfc
Article #63

Re: MfcOgl to get multiple OpenGL contexts

#63
From: Chuck L. Peterson
Date: Fri, 01 Mar 1996 18:35
26 lines
1696 bytes
I want a single window with 2 different OpenGl views, with
several Win95 PushButtons, a single line Text Entry field,
and a cheesy Icon resource below them. Using multiple viewports
on the same OpenGL context doesn't fit my project because each
view is a completely different scene. 

The Dialog Resource Editor in VC++4.0 isn't too helpful unless
I can use it to paint in OpenGL regions.  Hmmm. Maybe you can
do that by specifying a "custom" object class tool module foundation
thing, which would be MfcOglvw. I'll give that a try.  Thanks.

clp@alumni.cse.ucsc.edu

Ron Fosner wrote:
> > But now I want to create 2 or 3 OpenGL context regions
> > all within the same Window. How would I go about doing this?
> >

> What exactly are you trying to do? If you want to render two scenes
> in the same window you can just set up two viewports. If you're
> trying to do something where you need two different pixel formats,
> then it's impossible- you can't have, for example, the left half
> double buffered, and the right half not......
> 
> Ron Fosner
> ron@tiac.net
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Path: arc1-ca.pugleaf.net!darkstar.UCSC.EDU!usenet
From: "Chuck L. Peterson" <clp@alumni.cse.ucsc.edu>
Newsgroups: comp.os.ms-windows.programmer.tools.mfc,comp.lang.c++,comp.graphics.api.opengl
Subject: Re: MfcOgl to get multiple OpenGL contexts
Date: Fri, 01 Mar 1996 10:35:22 -0800
Organization: Multi-Trek Control Center
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