Article View: comp.os.msdos.programmer
Article #6473Bypassing BIOS key interrupts...
From: Edward Ball
Date: Wed, 16 Dec 1992 00:29
Date: Wed, 16 Dec 1992 00:29
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1067 bytes
I've noticed that in some games (Star Control II, for example) multiple
key presses can be detected at the same time, on or off. I can only
assume they use the BIOS key scan codes for pressing and releasing keys.
My questions is, how do you bypass the standard keypress buffer (or
whatever it is called) and just read the scan codes without having to
worry about pulling such keypresses off the buffer or worrying about
repetition speed or anything like that? I just want to know when a key
is down, and when it is no longer down. I'm sure it can be done...
anyone have any ideas???
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-- Edward Ball, .sigless Knight -------------------- eball12@calvin.edu --
--
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Newsgroups: comp.os.msdos.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!gumby!ursa!ursa!eball12 From: eball12@ursa.calvin.edu (Edward Ball) Subject: Bypassing BIOS key interrupts... Message-ID: <eball12.724465747@ursa> Sender: news@calvin.edu Organization: Calvin College Date: Wed, 16 Dec 1992 00:29:07 GMT Lines: 13