Article View: comp.os.os2.games
Article #18Re: TD-GAMMON with OS/2 WARP 4
From: John Clements
Date: Thu, 13 Feb 1997 00:00
Date: Thu, 13 Feb 1997 00:00
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In article <5dsvjv$umu@rtpnews.raleigh.ibm.com>, Nick Cassimatis <NickC@!ibm.net> wrote: > >Fight back! Put it on Manual Dice Entry whenever the computer cheats! > Hold on... if you get to re-roll the dice whenever the computer gets a really really good roll, shouldn't the _computer_ get to re-roll the dice whenever _you_ get a really good roll? (BTW, think motive... what possible motive could there be for a programmer to write a backgammon program that cheats?) john
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 10a752,ad8ee6c50458a2f8 X-Google-Attributes: gid10a752,public X-Google-Thread: 10e320,ad8ee6c50458a2f8 X-Google-Attributes: gid10e320,public X-Google-Thread: 109125,ad8ee6c50458a2f8 X-Google-Attributes: gid109125,public From: clements@taw.cs.princeton.edu (John Clements) Subject: Re: TD-GAMMON with OS/2 WARP 4 Date: 1997/02/13 Message-ID: <5dvadf$dp0@cnn.Princeton.EDU> X-Deja-AN: 218569768 References: <5d3rr4$aa8@flash.anu.edu.au> <1997Feb11.184452.2170@delta.process.com> <33014410.20749346@NewsServer.cc.monash.edu.au> <5dsvjv$umu@rtpnews.raleigh.ibm.com> Organization: Computer Science Department, Princeton University Newsgroups: comp.os.os2.games,aus.computers.os2,rec.games.backgammon