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Thread View: comp.sys.acorn.tech
3 messages
3 total messages Started by TMOTA Mon, 05 Oct 1992 22:23
Message_Iconise
#481
Author: TMOTA
Date: Mon, 05 Oct 1992 22:23
21 lines
1388 bytes
I managed a riffle through the RO3 PRM's yesterday, and copied the info
about Message_Iconise and Message_WindowInfo from it so that I can add
proper support for iconisation into DSEdit...

As far as I can tell, the PRMs say the message numbers are 0x400c10
and 0x400c11 respectively. However, these numbers don't work.

Printing out the numbers of recieved messages, I get a number like
(from my somewhat colander-like memory) 0x400cc whenever I shift-close
a window...

The problem with this is that if I try replying to 0x400cc with a 0x400cd
(add one and hope ;-) I don't get the effect I'm after... This is either
because I have the wrong message numbers, or that I'm using the wrong
type of message to ack with...

Does anybody know what the numbers are supposed to be, please?
-- 
_________________  "I'd like to answer this question in two ways:
  /____ _ _/_ __       First in my normal voice, and then
 // / //_//_ /_/       in a silly, high-pitched whine." (Monty Python)
Re: Message_Iconise
#484
Author: Philip Colmer
Date: Tue, 06 Oct 1992 07:49
24 lines
1509 bytes
In article <1992Oct5.222352.10182@cs.aukuni.ac.nz> jwil1@cs.aukuni.ac.nz (TMOTA) writes:

>As far as I can tell, the PRMs say the message numbers are 0x400c10
>and 0x400c11 respectively. However, these numbers don't work.
           ^^
 These two digits should be hex! ie 0x400CA and 400CB.

The three messages are:

 Message_Iconize:      0x400CA: issued by the Wimp when SHIFT+quit clicked
 Message_WindowClosed: 0x400CB: issued by the Wimp when a window is closed/deleted
 Message_WindowInfo:   0x400CC: issued by the Iconizer application

Note that if you only have the one iconized sprite you want to use,
the easiest thing is to call it ic_<task name> and don't bother
responding to any of the messages, eg ic_edit, ic_filer, ic_draw,
ic_paint. For consistency, you should use ic_? from the Wimp's sprite
pool and then usually put the small version of the filetype sprite in
the middle of it.

--Fil.

---------------------------------------------------------------------
        Practise random kindness and senseless acts of beauty
Re: Message_Iconise
#264
Author: TMOTA
Date: Fri, 09 Oct 1992 00:30
26 lines
1717 bytes
pcolmer@acorn.co.uk (Philip Colmer) writes:

>In article <1992Oct5.222352.10182@cs.aukuni.ac.nz> jwil1@cs.aukuni.ac.nz (TMOTA) writes:

>>As far as I can tell, the PRMs say the message numbers are 0x400c10
>>and 0x400c11 respectively. However, these numbers don't work.
>           ^^
> These two digits should be hex! ie 0x400CA and 400CB.

Yeah... I was suspicious of this...

>Note that if you only have the one iconized sprite you want to use,
>the easiest thing is to call it ic_<task name> and don't bother
>responding to any of the messages, eg ic_edit, ic_filer, ic_draw,
>ic_paint. For consistency, you should use ic_? from the Wimp's sprite
>pool and then usually put the small version of the filetype sprite in
>the middle of it.

I did... first of all, I had to use a hard space in "dsedit ii" to get it
all working, and now I get an icon with '' underneath it (no name at all),
so I really want to reply to messages to get things working properly...
Now that I have the correct info, I should have it running RSN... thanks.
-- 
_________________  "I'd like to answer this question in two ways:
  /____ _ _/_ __       First in my normal voice, and then
 // / //_//_ /_/       in a silly, high-pitched whine." (Monty Python)
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