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Thread View: comp.sys.amiga.cd32
3 messages
3 total messages Started by C:DEMONSPOOLMAIL Tue, 02 Apr 1996 12:45
ATROPHY - suggestions needed !
#1091
Author: C:DEMONSPOOLMAIL
Date: Tue, 02 Apr 1996 12:45
78 lines
3545 bytes
A T R O P H Y

For those of you in the know, Atrophy, which is set to be not only
the greatest shoot'em up ever on the Amiga, but the greatest shoot'em
up on any platform is nearing completion.

The game already features the following...

+ 10 Ham-8 (16.5 million cols.) pictures, a total of over 100+MB
  worth of GFX.
+ Over 6Mb of some of the best sounding music ever
+ 6 Giant levels with 12 end/mid level guardians
+ over 5000 frames of animation
+ 60+ objects on screen at any one time
+ over 300 colours on screen at any one time
+ keyboard, joystick, redefinable keys, mouse
+ Hard drive installable, executable from Workbench
+ Minimum disk swapping.  On 4 disks or CD
+ Simultaneous 2 player action, shared lives option
+ Flexible configuration, and many many game options
+ Quarter and half pixel smooth dual playfield scrolling
+ Intelligent random attack patterns for aliens!
+ Super smooth animations
+ No slow down even with two players and total fire power
+ Many weapons pick ups


Now many people have questioned how so much data (over 100Mb of
Graphics and 6Mb of music) can possibly fit onto 4 or perhaps 5
disks....the answer is that the developers....Intersect
Development have written not one, but two new compression
routines that compress graphics by incredible amounts and allow
uncompaction in just 1 second compared with 12 seconds of a
normal JPEG!   The same has been done for music, as most people
know music is very hard to compress, and so special routines
have been written that compress the music by more than most if
not all available routines!    Atrophy is technically incredible!

Hopefully, you will have seen screenshots of the game and previews
in all the major Amiga magazines including Amiga Format, Power,
Computing and CU Amiga, etc.    and so already have an idea of what
the game looks like and what is already working.


The game is now just 3-4 weeks away from completion, but there is
still time to add new features and that's where we would like your
help and expertise as a gameplayer...

If you have any ideas for features that you would like to see in
Atrophy...then please tell us.   Anything you would really like to
see.   Atrophy is already set to be the best shoot'em up on any
platform and will be a something to show off the Amiga and its
abilities, but we want to go even further, so if you have any ideas
on what you want in a shoot'em up, then please let us know.   This
is your chance to have an input.

Please email :   Atrophy@OTMltd.demon.co.uk




ATROPHY

Release Date : May'96
RRP          : TBA
Publisher    : OTM
Developers   : Intersect Development


-- 


----------------------------------------------------------------------
OTM Ltd.
1st Floor, 11 Aldergate, Tamworth, Staffordshire, B79 7DL, UK
Tel. 01827 312 302   Fax. 01827 670 10   Email. OTM@OTMltd.demon.co.uk
----------------------------------------------------------------------
Re: ATROPHY - suggestions needed !
#1092
Author: Sven Tegethoff
Date: Tue, 02 Apr 1996 17:59
29 lines
2086 bytes
On 02.04.1996 at 11:45:27, Atrophy@otmltd.demon.co.uk ("C:DEMONSPOOLMAIL") wrote the following things about "ATROPHY - suggestions needed !":

C:> A T R O P H Y
C:>
C:> For those of you in the know, Atrophy, which is set to be not only
C:> the greatest shoot'em up ever on the Amiga, but the greatest shoot'em
C:> up on any platform is nearing completion.

Oh, come on, don't overdo it. Get your feet back on the ground.

Asking for contributions merely 4 weeks before the scheduled release date
doesn't make me feel very good about the professionality of the game...

It sounds like one of those typical scene-productions where people spent
months of development in optimization of their gfx code, and then try to
squeeze in some gameplay in the last two weeks before release... and
don't you do any beta testing ?

Well, maybe you'll surprise me in a positive way, and it's really all that
great like you promised (I don't want to predjudice about a game I've only
seen some early screenshots of), but I won't believe it until I've seen it
with my own eyes.

CIAO,                                                                ____/|
 ____ |____  ____  ____ |__   ____ |____  @ius.gun.de   | Radjah on  \ o.O|
(_____|    )(___/_(___/_|____(____||    ) @softgold.com | FurryMuck   =(_)=
                                                                        U
 Can you feel the love tonight? You needn't look too far Stealing through
             the night's uncertainties Love is where they are.
Re: ATROPHY - suggestions needed !
#1098
Author: Nick
Date: Thu, 04 Apr 1996 04:24
23 lines
1401 bytes
In article <xYZU8MD4FEFaez4@chepoint.ius.gun.de>,
Sven Tegethoff <CHEETAH@IUS.gun.de> wrote:
>On 02.04.1996 at 11:45:27, Atrophy@otmltd.demon.co.uk ("C:DEMONSPOOLMAIL") wrote the following things about "ATROPHY - suggestions needed !":
>
>C:> A T R O P H Y
>C:>
>C:> For those of you in the know, Atrophy, which is set to be not only
>C:> the greatest shoot'em up ever on the Amiga, but the greatest shoot'em
>C:> up on any platform is nearing completion.
>
>Oh, come on, don't overdo it. Get your feet back on the ground.

Right.  It's one thing to hype up the release of something, but going overboard
can be severely detrimental 'cause if you don't live up to it, all the negative
comparisons to what you managed to do and what you claimed will likely overshadow
anything you did that -was- impressive. 

And that translates into lesser sales.

But, if they can match the hype, the authors of Atrophy will have a solid niche 
to rely on.

-Nick
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