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Article #8780

Re: Imagine 2.0 and Pixel 3D problem.

#8780
From: Simon Dainty
Date: Wed, 20 Mar 1996 21:39
53 lines
2653 bytes
Some time around Mon, 18 Mar 96, Victor did scribble thus:

> Check that the objects are REALLY grouped, do a QuickRender in Detail

A quick render from the Detail and [initially] Stage editor shows everything
to be okay.

> (you extruded the object? maybe the side faces weren't generated),

I'm using Pixel 3D to convert a bitmap into an Imagine object. I also
extrude the object in Pixel 3D, too. I don't have to extrude it in Imagine
either, do I? (And I'm not that sure how to do it anyway - isn't easy being
a beginner. ;( )

> do a Join or Merge of all object elements (warning: it'll 'glue' your

Yes, pulled that off too. I thought that may have been the problem, but
even though I'm only left with one object, the Stage editor still barfs at
the resulting object. It's pretty weird really how the Stage editor will
let me load and display the object perfectly the first time, but it always
seems to Transform the object into a 2D-stretched version everytime it
reloads it.

     That's something I've noticed too..... Everytime I try to Transform
the object (in either the Detail or Stage editor) it always results in a
completely unrecognizable, 2D, mess.  And, the Transform settings requester
tells me that my object has a 0 Y-axis whenever it comes to scaling, etc.

  [Bitmap->Object technique]

I suppose I could play around with Imagine's bitmap and extrusion functions
for a while.  I've only bothered with converting a bitmap within Imagine
once or twice, as I'm not sure how to extrude correctly.

Thanks for all the hints and tips, I'm sure I'll get there eventually. :)

Bye,

     D.

-- 

  "You'll never work in this industry again!" 

    Realising that he had directed this latest threat at a framed pencil
  sketch of the great Cthulhu, which hung from the wall above a bubbling
  water cooler, Bill Gates turned swiftly on his heels and stared deeply
  into the terrified soul of the Microsoft programmer [who dared optimize
  his code], "that means YOU mister!"

         Moonlight Cove --  www.geocities.com/SiliconValley/4694

-- 
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Path: arc1-ca.pugleaf.net!mail2news.demon.co.uk!ancient.demon.co.uk
From: Simon Dainty <Dave@ancient.demon.co.uk>
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Imagine 2.0 and Pixel 3D problem.
Date: Wed, 20 Mar 96 21:39:03 GMT
Message-ID: <9603202139.AA00130@ancient.demon.co.uk>
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