🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: comp.sys.amiga.tech
Article #2359

Re: 3D-graphics

#2359
From: Steve Warren
Date: Mon, 27 Nov 1989 16:09
23 lines
1474 bytes
In article <18344@watdragon.waterloo.edu> bmacintyre@watdragon.waterloo.edu (Blair MacIntyre) writes:
>PKONTKANEN@cc.helsinki.fi writes:
>>	I haven't yet decided what kind of graphics routine to use.
>>It should make possible to move anywhere in arbitrary 3D-world in
>>real time. Does anybody have good ideas how to do this?
>
>On an Amiga, I feel quite confident in saying this is _not_ possible in
>general  (see above ).

What did the Rainbird guys do to get the 3D graphics for Starglider II?

I realise the landscape was pretty sparce compared to a city, but maybe
a trade-off using similar techniques would work?

Starglider is really smooth.  Maybe if the frame-rate was reduced by a
factor of four a proportionate increase in complexity would be possible.

I am not knowledgeable as far as the requirements for the calculations.
I just play the game ;^).

--Steve
-------------------------------------------------------------------------
	  {uunet,sun}!convex!swarren; swarren@convex.COM
Technical Details
Message-ID: <3440@convex.UUCP>
Path: arc1-ca.pugleaf.net!utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!uunet!convex!eugene!swarren
References: <1470@cc.helsinki.fi> <18344@watdragon.waterloo.edu>

Show Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!uunet!convex!eugene!swarren
From: swarren@eugene.uucp (Steve Warren)
Newsgroups: comp.sys.amiga.tech
Subject: Re: 3D-graphics
Message-ID: <3440@convex.UUCP>
Date: 27 Nov 89 16:09:17 GMT
References: <1470@cc.helsinki.fi> <18344@watdragon.waterloo.edu>
Sender: usenet@convex.UUCP
Reply-To: swarren@convex.COM (Steve Warren)
Organization: Convex Computer Corporation, Richardson, Tx.
Lines: 23