Article View: comp.sys.amiga.tech
Article #2359Re: 3D-graphics
From: Steve Warren
Date: Mon, 27 Nov 1989 16:09
Date: Mon, 27 Nov 1989 16:09
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1474 bytes
In article <18344@watdragon.waterloo.edu> bmacintyre@watdragon.waterloo.edu (Blair MacIntyre) writes:
>PKONTKANEN@cc.helsinki.fi writes:
>> I haven't yet decided what kind of graphics routine to use.
>>It should make possible to move anywhere in arbitrary 3D-world in
>>real time. Does anybody have good ideas how to do this?
>
>On an Amiga, I feel quite confident in saying this is _not_ possible in
>general (see above ).
What did the Rainbird guys do to get the 3D graphics for Starglider II?
I realise the landscape was pretty sparce compared to a city, but maybe
a trade-off using similar techniques would work?
Starglider is really smooth. Maybe if the frame-rate was reduced by a
factor of four a proportionate increase in complexity would be possible.
I am not knowledgeable as far as the requirements for the calculations.
I just play the game ;^).
--Steve
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Path: arc1-ca.pugleaf.net!utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!uunet!convex!eugene!swarren From: swarren@eugene.uucp (Steve Warren) Newsgroups: comp.sys.amiga.tech Subject: Re: 3D-graphics Message-ID: <3440@convex.UUCP> Date: 27 Nov 89 16:09:17 GMT References: <1470@cc.helsinki.fi> <18344@watdragon.waterloo.edu> Sender: usenet@convex.UUCP Reply-To: swarren@convex.COM (Steve Warren) Organization: Convex Computer Corporation, Richardson, Tx. Lines: 23