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Article #7005

Re: Lattice BLink problem

#7005
From: Z*A*P*H*O*D
Date: Mon, 26 Nov 1990 18:13
27 lines
1551 bytes
In article <1990Nov22.133240.12613@gdr.bath.ac.uk> mapjilg@gdr.bath.ac.uk (J I L Gold) writes:
>In one of the modules in the game I'm writing, I'm needing to get
>a random number. So, I #include <math.h> and use the function
>drand48() to give a double in [0,1). In my BLink LIB section,
>I've tried lcffp.lib and lcmieee.lib (or whatever they were),
>and both times the linker chokes up something like _CX405 un-
>defined (default _stub). So what library do I use to link 
>the module properly?

I don't realy know much about C but you could link a module with the following
assembly language program, this will return a psedo random number (it is in
fact the current raster beam Y-position...
you could use it if you are realy desperate...

start
	move.b $dff006,random
	rts

Massive eh? 



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Message-ID: <1990Nov26.181340.17891@cck.cov.ac.uk>
Path: arc1-ca.pugleaf.net!utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!mcsun!ukc!warwick!covpoly!csg019
References: <1990Nov22.133240.12613@gdr.bath.ac.uk>

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Path: arc1-ca.pugleaf.net!utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!mcsun!ukc!warwick!covpoly!csg019
From: csg019@cck.cov.ac.uk (Z*A*P*H*O*D)
Newsgroups: comp.sys.amiga.tech
Subject: Re: Lattice BLink problem
Message-ID: <1990Nov26.181340.17891@cck.cov.ac.uk>
Date: 26 Nov 90 18:13:40 GMT
References: <1990Nov22.133240.12613@gdr.bath.ac.uk>
Organization: Coventry Polytechnic, Coventry, UK
Lines: 27