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Article #7007

Re: Assembler Programming - Costs versus Benefits

#7007
From: J|rgen Holmberg
Date: Tue, 27 Nov 1990 00:48
17 lines
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In article <7139@sugar.hackercorp.com> peter@sugar.hackercorp.com (Peter da Silva) writes:
>In article <1990Nov25.233007.19698@cs.umu.se> dvljhg@cs.umu.se (J|rgen Holmberg) writes:
>> Try and write a fast shoot'em up in C or higher level languages.
>
>I've done it. Tracers is 100% C. And it runs faster than I can keep up with.

You can write a fairly complex, fast game in C. If you want to program
something like the what psygnosis, bitmap brothers, random access, factor5
and others are putting out, with large bobs and lots of other stuff taking
raster-time you will have to go assembly at least for part of the code.

Jorgen
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Message-ID: <1990Nov27.004859.16630@cs.umu.se>
Path: arc1-ca.pugleaf.net!utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!julius.cs.uiuc.edu!rpi!uupsi!sunic!cs.umu.se!dvljhg
References: <1990Nov25.040121.10773@zorch.SF-Bay.ORG> <1990Nov25.233007.19698@cs.umu.se> <7139@sugar.hackercorp.com>

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From: dvljhg@cs.umu.se (J|rgen Holmberg)
Newsgroups: comp.sys.amiga.tech
Subject: Re: Assembler Programming - Costs versus Benefits
Keywords: development time, porting time, hardware upgrade cycle
Message-ID: <1990Nov27.004859.16630@cs.umu.se>
Date: 27 Nov 90 00:48:59 GMT
References: <1990Nov25.040121.10773@zorch.SF-Bay.ORG> <1990Nov25.233007.19698@cs.umu.se> <7139@sugar.hackercorp.com>
Sender: news@cs.umu.se (News Administrator)
Organization: Dep. of Info.Proc, Umea Univ., Sweden
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