Thread View: comp.sys.amiga.tech
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Started by Spencer Shanson
Wed, 09 Jan 1991 01:14
WritePixelArray8
Author: Spencer Shanson
Date: Wed, 09 Jan 1991 01:14
Date: Wed, 09 Jan 1991 01:14
24 lines
1432 bytes
1432 bytes
Randell Jesup forwarded this question to me from Mike Smithwick:
> Anyone know what the new 2.0 function WritePixelArray8() serves
> in life. Its man page is absolutely baffleing.
> mike
WritePixelArray8() writes to the specified position in the rastport an array
of pixels that are defined as *pen numbers*, as opposed to the Blt...()
functions that write an array of bitmaps.
It is faster to use this than to use a sequence of WritePixel() calls, though
it ultimately does the same job.
Hope that answers the question. Apologies for losing the thread from the
original question.
--
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Spencer Shanson - Amiga Software Engineer | email: spence@commodore.COM
| or uunet!cbmvax!spence
All opinions expressed are my own, and do not | "A picture is worth 1000
(necessarily) represent those of Commodore. | words, or about 300,000
| bytes."
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