Article View: comp.sys.atari.st
Article #21248Re: Falcon030, resolutions, TRUE color, and DSP
From: John Henders
Date: Sat, 19 Dec 1992 21:46
Date: Sat, 19 Dec 1992 21:46
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In <72004@cup.portal.com> Bob_BobR_Retelle@cup.portal.com writes: >That's very true... but a lot of games "cheat" on the resolution by >filling a lot of the screen with non-moving "instruments" or "controls", >and restricting the actual fast-action graphics to a "window", thus >reducing the amount of memory actually needed to be updated at a high >frame rate.. that way they can advertise a 640x480 game, but actually >end up only animating a 320x200 window as you suggested.. Very true. A good example is Populous II, where you can switch to full screen mode. The game slows down incredibly on an 8mhz ST, and even flipping up to 16mhz doesn't speed things up that much. On the other habnd, has anyone else tried Vroom with an ADspeed? It's incredible. It's visually as fast as any arcade racing game I've ever seen. Virtually unplayable, but fun to try. This, of course, is because there are large pieces of the background that don't have to be updated. -- "If Rush fans were braindead, why are there so Bruce Bufalini many people posting to alt.music.rush?" PSU
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Path: arc1-ca.pugleaf.net!sparky!uunet!van-bc!jonh.wimsey.bc.ca!jhenders From: jhenders@jonh.wimsey.bc.ca (John Henders) Newsgroups: comp.sys.atari.st Distribution: world Message-ID: <H.eg.2gMe1Vnus2A@jonh.wimsey.bc.ca> Organization: One of these days for sure X-News: HERMES MMAIL 1.10 Rev. Nov 25 1992 Subject: Re: Falcon030, resolutions, TRUE color, and DSP References: <1992Dec18.074213.26617@elroy.jpl.nasa.gov> <1grcjlINNn2m@usenet.INS.CWRU.Edu> <1gsmv1INN688@usenet.INS.CWRU.Edu> <1gsthtINNk4c@sauna.cs.hut.fi> <72004@cup.portal.com> Date: Sat, 19 Dec 1992 13:46:08 -0800 MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Lines: 21