Article View: comp.sys.ibm.pc.games.adventure
Article #4Re: Grim 3D problems
From: Rob Merritt
Date: Thu, 05 Nov 1998 00:00
Date: Thu, 05 Nov 1998 00:00
13 lines
1171 bytes
1171 bytes
On Thu, 5 Nov 1998 16:13:23 -0500, "R. Max Norris" <mnorris@netwalk.com> wrote: >Make sure that it's not trying to use the ATI 3D chip instead of the Voodoo. >Might need a program (say 3D Control Center) to make sure the 3DFX is the >active card. Didn't have problems with the ATI in GF, but in say Lands of >Lore, using the ATI chip looked like crap. (Lot's of "black boxes" when it >runs out of texture memory, etc.) Used 3DCC, it didn't help. :( Rob Merritt http://www.bcpl.net/~robertm
Technical Details
Message-ID:
<364221f7.1454398@news.abs.net>Path:
arc1-ca.pugleaf.net!unknown!not-for-mailReferences:
<363d3002.12274495@news.abs.net> <36421603.0@news.netwalk.com>Show Full Headers
Complete Article Headers
X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f6eb3,6e461386c8f4b187 X-Google-Attributes: gidf6eb3,public X-Google-Thread: 10ec8c,6e461386c8f4b187 X-Google-Attributes: gid10ec8c,public From: robertm@bcpl.net (Rob Merritt) Subject: Re: Grim 3D problems Date: 1998/11/05 Message-ID: <364221f7.1454398@news.abs.net> X-Deja-AN: 408807674 References: <363d3002.12274495@news.abs.net> <36421603.0@news.netwalk.com> X-Complaints-To: abuse@bcpl.net X-Trace: news.abs.net 910303829 204.255.212.97 (Thu, 05 Nov 1998 17:10:29 EDT) NNTP-Posting-Date: Thu, 05 Nov 1998 17:10:29 EDT Newsgroups: comp.sys.ibm.pc.games.adventure,3dfx.products.voodoo2