Article View: comp.sys.ibm.pc.games.adventure
Article #5Re: Grim 3D problems
From: Jay B Shuit
Date: Tue, 03 Nov 1998 00:00
Date: Tue, 03 Nov 1998 00:00
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I own the game myself. I have a CL Voodoo2 12mg and It works awesome in Grim. Better than with just the video card. JeffD wrote in message <363f326a.19668825@enews.newsguy.com>... >On Mon, 02 Nov 1998 04:14:36 GMT, robertm@bcpl.net (Rob Merritt) >wrote: > >>I've noticed a quite a few problems with Grim Fandango in 3D hardware >>mode >> >>First, the game has wacky colors when I select my Voodoo2 card to do >>the 3D. Neon white and green are dominate. I have an 8 meg creative >>labs voodoo2 using 3DFX DirextX 6 drivers. >> >>Second, when using 3D mode of my Primary card (a 4 meg ATI Rage II C >>AGP) Grim is very crash prone and the crashes are hard lockups that >>require a hit to yee old reset button. Also the 3D ordering gets mixed >>up. Manny would pop infront of and behind an active object like crazy. >>Using news dfrivers from ATI >> >>It software mode, the game runs great and looks pretty good too but I >>real like to use my 3D cards since I got them. :) Any suggestion? >> >>Rob Merritt >>http://www.bcpl.net/~robertm > > >dont bother with the hardware modes. the filtering of the 3dfx makes >the graphics look slightly worse and may even be slower with the 2d >animation like water ripples and stuff... > >
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 10ec8c,6e461386c8f4b187 X-Google-Attributes: gid10ec8c,public X-Google-Thread: f6eb3,6e461386c8f4b187 X-Google-Attributes: gidf6eb3,public From: "Jay B Shuit" <shuit1@earthlink.net> Subject: Re: Grim 3D problems Date: 1998/11/03 Message-ID: <71md2p$148$1@ash.prod.itd.earthlink.net> X-Deja-AN: 407855205 References: <363d3002.12274495@news.abs.net> <363f326a.19668825@enews.newsguy.com> X-Posted-Path-Was: not-for-mail X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0 X-ELN-Date: Tue Nov 3 00:05:04 1998 Organization: EarthLink Network, Inc. Newsgroups: comp.sys.ibm.pc.games.adventure,3dfx.products.voodoo2