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Article View: comp.sys.ibm.pc.games.adventure
Article #5

Re: Grim 3D problems

#5
From: Jay B Shuit
Date: Tue, 03 Nov 1998 00:00
31 lines
1948 bytes
I own the game myself.   I have a CL Voodoo2 12mg and It works awesome in
Grim.  Better than with just the video card.
JeffD wrote in message <363f326a.19668825@enews.newsguy.com>...
>On Mon, 02 Nov 1998 04:14:36 GMT, robertm@bcpl.net (Rob Merritt)
>wrote:
>
>>I've noticed a quite a few problems with Grim Fandango in 3D hardware
>>mode
>>
>>First, the game has wacky colors when I select my Voodoo2 card to do
>>the 3D. Neon white and green are dominate. I have an 8 meg creative
>>labs voodoo2 using 3DFX DirextX 6 drivers.
>>
>>Second, when using 3D mode of my Primary card (a 4 meg ATI Rage II C
>>AGP) Grim is very crash prone and the crashes are hard lockups that
>>require a hit to yee old reset button. Also the 3D ordering gets mixed
>>up. Manny would pop infront of and behind an active object like crazy.
>>Using news dfrivers from ATI
>>
>>It software mode, the game runs great and looks pretty good too but I
>>real like to use my 3D cards since I got them. :) Any suggestion?
>>
>>Rob Merritt
>>http://www.bcpl.net/~robertm
>
>
>dont bother with the hardware modes. the filtering of the 3dfx makes
>the graphics look slightly worse and may even be slower with the 2d
>animation like water ripples and stuff...
>
>
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From: "Jay B Shuit" <shuit1@earthlink.net>
Subject: Re: Grim 3D problems
Date: 1998/11/03
Message-ID: <71md2p$148$1@ash.prod.itd.earthlink.net>
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