Article View: comp.sys.ibm.pc.games.adventure
Article #6Re: Grim 3D problems
From: JeffD
Date: Mon, 02 Nov 1998 00:00
Date: Mon, 02 Nov 1998 00:00
26 lines
1650 bytes
1650 bytes
On Mon, 02 Nov 1998 04:14:36 GMT, robertm@bcpl.net (Rob Merritt) wrote: >I've noticed a quite a few problems with Grim Fandango in 3D hardware >mode > >First, the game has wacky colors when I select my Voodoo2 card to do >the 3D. Neon white and green are dominate. I have an 8 meg creative >labs voodoo2 using 3DFX DirextX 6 drivers. > >Second, when using 3D mode of my Primary card (a 4 meg ATI Rage II C >AGP) Grim is very crash prone and the crashes are hard lockups that >require a hit to yee old reset button. Also the 3D ordering gets mixed >up. Manny would pop infront of and behind an active object like crazy. >Using news dfrivers from ATI > >It software mode, the game runs great and looks pretty good too but I >real like to use my 3D cards since I got them. :) Any suggestion? > >Rob Merritt >http://www.bcpl.net/~robertm dont bother with the hardware modes. the filtering of the 3dfx makes the graphics look slightly worse and may even be slower with the 2d animation like water ripples and stuff...
Technical Details
Message-ID:
<363f326a.19668825@enews.newsguy.com>Path:
arc1-ca.pugleaf.net!unknown!not-for-mailReferences:
<363d3002.12274495@news.abs.net>Show Full Headers
Complete Article Headers
X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 10ec8c,6e461386c8f4b187 X-Google-Attributes: gid10ec8c,public X-Google-Thread: f6eb3,6e461386c8f4b187 X-Google-Attributes: gidf6eb3,public From: jeffd@somewhere.com (JeffD) Subject: Re: Grim 3D problems Date: 1998/11/02 Message-ID: <363f326a.19668825@enews.newsguy.com> X-Deja-AN: 407725461 Content-Transfer-Encoding: 7bit References: <363d3002.12274495@news.abs.net> Content-Type: text/plain; charset=us-ascii Organization: http://extra.newsguy.com Mime-Version: 1.0 Newsgroups: comp.sys.ibm.pc.games.adventure,3dfx.products.voodoo2