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Article #6

Re: Grim 3D problems

#6
From: JeffD
Date: Mon, 02 Nov 1998 00:00
26 lines
1650 bytes
On Mon, 02 Nov 1998 04:14:36 GMT, robertm@bcpl.net (Rob Merritt)
wrote:

>I've noticed a quite a few problems with Grim Fandango in 3D hardware
>mode
>
>First, the game has wacky colors when I select my Voodoo2 card to do
>the 3D. Neon white and green are dominate. I have an 8 meg creative
>labs voodoo2 using 3DFX DirextX 6 drivers.
>
>Second, when using 3D mode of my Primary card (a 4 meg ATI Rage II C
>AGP) Grim is very crash prone and the crashes are hard lockups that
>require a hit to yee old reset button. Also the 3D ordering gets mixed
>up. Manny would pop infront of and behind an active object like crazy.
>Using news dfrivers from ATI
>
>It software mode, the game runs great and looks pretty good too but I
>real like to use my 3D cards since I got them. :) Any suggestion?
>
>Rob Merritt
>http://www.bcpl.net/~robertm


dont bother with the hardware modes. the filtering of the 3dfx makes
the graphics look slightly worse and may even be slower with the 2d
animation like water ripples and stuff...
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From: jeffd@somewhere.com (JeffD)
Subject: Re: Grim 3D problems
Date: 1998/11/02
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