🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Thread View: comp.sys.ibm.pc.games.adventure
2 messages
2 total messages Started by Rob Merritt Mon, 02 Nov 1998 00:00
Grim 3D problems
#8
Author: Rob Merritt
Date: Mon, 02 Nov 1998 00:00
18 lines
1357 bytes
I've noticed a quite a few problems with Grim Fandango in 3D hardware
mode

First, the game has wacky colors when I select my Voodoo2 card to do
the 3D. Neon white and green are dominate. I have an 8 meg creative
labs voodoo2 using 3DFX DirextX 6 drivers.

Second, when using 3D mode of my Primary card (a 4 meg ATI Rage II C
AGP) Grim is very crash prone and the crashes are hard lockups that
require a hit to yee old reset button. Also the 3D ordering gets mixed
up. Manny would pop infront of and behind an active object like crazy.
Using news dfrivers from ATI

It software mode, the game runs great and looks pretty good too but I
real like to use my 3D cards since I got them. :) Any suggestion?

Rob Merritt
http://www.bcpl.net/~robertm
Re: Grim 3D problems
#9
Author: Noman Ahmad
Date: Mon, 02 Nov 1998 00:00
11 lines
935 bytes
Rob Merritt wrote:
> 
> 
> It software mode, the game runs great and looks pretty good too but I
> real like to use my 3D cards since I got them. :) Any suggestion?
> 

Try to use the reference >DX5< (not DX6) drivers from 
http://www.3dfx.com
--
Noman
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads