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Article #58

Re: Maximum Refresh on Monster 3D is 60Hz with some heavy iron!

#58
From: Schwann
Date: Mon, 16 Feb 1998 00:00
28 lines
1978 bytes
kwallner@alt.netNO_CANNED_MEAT (Kal Wallner) wrote:

>On Sun, 8 Feb 1998 04:58:34 GMT, Larry Schachter <lrscpa@5carroll.com>
>wrote:
>
>>Have a new PII-300, 128 MB RAM, with an STB Velocity 128 (Riva 128), and
>>a 19" monitor.  The Riva works great, but just to muck up the works, I
>>decided to throw in my Monster 3D.
>>
>>Problem is with all this heavy iron, I can't do better than 60 HZ at
>>640*480 and 800*600 with Desktop|Properties|Monster 3D settings. 
>
>I originally used the Matrox MGA monitor settings to pick my monitor,
>and you don't see the selection under My Computer, thus limiting my
>Monster3D to 60Hz.  
>
>

yeh i got the same problem with the voodoo and a 200 pro with 64 ram.
setting up the refresh to even 70 mhz gives me no Quake i can use. 
but isn't it the monitor thats responsible? maybe if i get a better
screen it'll setup? there's a warning in windows that a refresh thats
too high can damage your monitor. does anyone know any more on this?

blue skies,

schwann
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From: schwann@NOSPAMwebtrance.co.za (Schwann)
Subject: Re: Maximum Refresh on Monster 3D is 60Hz with some heavy iron!
Date: 1998/02/16
Message-ID: <34e86e2e.21009685@news.intekom.co.za>
X-Deja-AN: 325583170
References: <34DD3B7A.9A020DA8@5carroll.com> <34df0edf.4878193@news.alt.net>
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Newsgroups: comp.sys.ibm.pc.games.flight-sim,comp.sys.ibm.pc.hardware.video,rec.aviation.simulators,microsoft.public.simulators,3dfx.oem.products.diamond.monster3d