Article View: comp.sys.ibm.pc.games.flight-sim
Article #59Re: Maximum Refresh on Monster 3D is 60Hz with some heavy iron!
From: William R. (Bill) Hoscheit
Date: Mon, 16 Feb 1998 00:00
Date: Mon, 16 Feb 1998 00:00
58 lines
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3242 bytes
Schwann, You're absolutely right. The ultimate limit is imposed by the best common video card-monitor setting for a given resoultion and color depth. In a perfect world, each device's driver would be able to detect the highest common setting from the others. However, due to shortcutting, revisions, BIOS updates etc, that may not reflect across the board, some vendors include custom settings, like Matrox does with its MGA PowerDesk utilities for use with monitors instead of the default monitor drivers. In MOST cases, there should be no problem letting windows do its job. But for any of the reasons I mention above, if one or all participants decides to misbehave, then some manual tweaking is in order. I can't think of a case where this is application-dependent, at least most certainly not within FS98. I hope this helps! Kindest Regards, William R. (Bill) Hoscheit Pacific Presentation Graphics (PCMedix) Microsoft Most Valuable Professional (MSMVP) System Operator - Internet Gaming Zone (+hoscheit) http://www.hoscheit.com Schwann wrote in message <34e86e2e.21009685@news.intekom.co.za>... >kwallner@alt.netNO_CANNED_MEAT (Kal Wallner) wrote: > >>On Sun, 8 Feb 1998 04:58:34 GMT, Larry Schachter <lrscpa@5carroll.com> >>wrote: >> >>>Have a new PII-300, 128 MB RAM, with an STB Velocity 128 (Riva 128), and >>>a 19" monitor. The Riva works great, but just to muck up the works, I >>>decided to throw in my Monster 3D. >>> >>>Problem is with all this heavy iron, I can't do better than 60 HZ at >>>640*480 and 800*600 with Desktop|Properties|Monster 3D settings. >> >>I originally used the Matrox MGA monitor settings to pick my monitor, >>and you don't see the selection under My Computer, thus limiting my >>Monster3D to 60Hz. >> >> > >yeh i got the same problem with the voodoo and a 200 pro with 64 ram. >setting up the refresh to even 70 mhz gives me no Quake i can use. >but isn't it the monitor thats responsible? maybe if i get a better >screen it'll setup? there's a warning in windows that a refresh thats >too high can damage your monitor. does anyone know any more on this? > >blue skies, > >schwann >
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 100389,e598fa55aa38264a X-Google-Attributes: gid100389,public X-Google-Thread: 10ad04,e598fa55aa38264a X-Google-Attributes: gid10ad04,public X-Google-Thread: f9fc9,e598fa55aa38264a X-Google-Attributes: gidf9fc9,public X-Google-Thread: 114911,e598fa55aa38264a X-Google-Attributes: gid114911,public X-Google-Thread: f4bb2,e598fa55aa38264a X-Google-Attributes: gidf4bb2,public From: "William R. (Bill) Hoscheit" <hoscheit@home.com> Subject: Re: Maximum Refresh on Monster 3D is 60Hz with some heavy iron! Date: 1998/02/16 Message-ID: <6c9sfn$7ou$1@ha1.rdc1.occa.home.com> X-Deja-AN: 325589670 References: <34DD3B7A.9A020DA8@5carroll.com> <34df0edf.4878193@news.alt.net> <34e86e2e.21009685@news.intekom.co.za> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Organization: Pacific Presentation Graphics Newsgroups: comp.sys.ibm.pc.games.flight-sim,comp.sys.ibm.pc.hardware.video,rec.aviation.simulators,microsoft.public.simulators,3dfx.oem.products.diamond.monster3d