🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Thread View: comp.sys.ibm.pc.games.flight-sim
4 messages
4 total messages Started by Eric J. Joiner, Jr. Sun, 26 Oct 1997 00:00
M3D and Glide troubles...
#72
Author: Eric J. Joiner, Jr.
Date: Sun, 26 Oct 1997 00:00
58 lines
2704 bytes
Ok, after much reading, I decided to "upgrade" my well working
Monster 3D card with 1.08 Diamond Drivers with Directx 3.0 to
the 3dfx 2.43 drivers and directx 5.0.   After MUCH reading on
how to do this I removed my M3D card from Device manager,
removed the inf file from windows/inf/other,  installed Dx5
(completely), reinstalled M3D 1.08 drivers, then installed, the
3dfx Direct Draw libs, THEN installed the 3dfx 2.43 libraries...

Didnt work.

What I now have is a machine that shows a 3dfx voodoo
under the multimedia section of device manager, AND loads
the Monster 3D control panel.  What I show installed looks
like this:

(from the Monster control panel)

glide.dll             version 2.1.1
glide2x.dll          version 2.43
glide2x.ovl         version 2.43
sst1init.dll           Initcode $Revision: 5$
dd3dfx.drv         version 4.10.01.0013
dd3dfx16.dll       version 4.10.01.0013
dd3dfx32.dll        version 4.10.01.0013
fxmemmap.vxd   version 4.10.01.0013

(From the Directx Control panel.)

Direct3D Version 4.05.00.0155
DirectDraw Version 4.05.00.0155
DirectInput Version 4.05.00.0155
DirectPlay Version 4.05.01.1583
DirectSound Version 4.05.00.155

The hell of it is, this "Looks" right as far as I can tell.

However, when I load Mechwarrior 2, the joystick
control is non existent, and when I load some other
3dfx games, now the trees and stuff look like triangles
or squares with 3d textures glued on.  Not sure if
this is as a result of the newer drivers not compatible
with other games, or some funny interaction between
the libs I have loaded.

The Joystick I recalibrated under the directx 5.0 joystick
control panel.  It still wants to pull to the left in Mechwarrior
and doesnt react to the throttle at all.   I reckon thats
some directx 5.0 shit.   However can somebody tell
me if the configuration I have above is correct?  Somehow
I dont think Im supposed to have glide.dll still, but
I do.  Also am not sure Im supposed to still have the
Monster panel.

Everything works, but Im not sure it works like its supposed
to.  Email response please!

Eric Joiner
Re: M3D and Glide troubles...
#73
Author: Piers Bray
Date: Mon, 27 Oct 1997 00:00
19 lines
1637 bytes

Eric why reinstall the old monster files over DirectX 5.0?
Do a complete cleanup removing everything to do with the monster, check your
regestry to. Then re-install DirectX 5.0, once this is done then install the
3Dfx drivers for DirectX 5.0. I followed the instructions given by 3Dfx but
my computer told me that the location didn't have any information about the
drivers. What I did to get around this was to find the ini file for the 3Dfx
D3D 5 driver and installed it with a right click. Then I went back into
Device Manager to where the info on the 3Dfx Voodoo was kept (Multimedia
devices) and pulled up the change driver/ show compatable drivers dialogue.
There it showed the new 3Dfx driver and after selecting it I just had to
direct the path to where the new files that accompanied this driver.

Hope this is some help to you. As for the glide games, well they should not
be affected by the installation of DirectX. I am using the current 3Dfx
glide drivers and things run fine on my system.

Piers B.
Re: M3D and Glide troubles...
#74
Author: Braun Tacon
Date: Mon, 27 Oct 1997 00:00
25 lines
1472 bytes
ejoiner@mindspring.com (Eric J. Joiner, Jr.) wrote:

>Ok, after much reading, I decided to "upgrade" my well working
>Monster 3D card with 1.08 Diamond Drivers with Directx 3.0 to
>the 3dfx 2.43 drivers and directx 5.0.   After MUCH reading on
>how to do this I removed my M3D card from Device manager,
>removed the inf file from windows/inf/other,  installed Dx5
>(completely), reinstalled M3D 1.08 drivers, then installed, the
>3dfx Direct Draw libs, THEN installed the 3dfx 2.43 libraries...
>
Eric...there are TWO inf. files associated with the Monster.  I know,
because I went through the same headaches you did.

One looks like mon something I believe.  I have removed my Monster and
replaced it with a Stingray, so this is from memory.

Another way to track it down is do a find of all your *.inf files then
sort by date.

Hey...I just remembered...You'll find the other one under, where
else?, inf/other!


Braun
Re: M3D and Glide troubles...
#75
Author: Greg Cisko
Date: Mon, 27 Oct 1997 00:00
91 lines
3895 bytes
What I did was:

1) Install the Monster3D drivers from the Diamond CD.

2) Install DirectX5.0 (Which comes with StarFleet Academy) and make 
    sure to overwrite your display drivers. 

3) Install the latest 3DFX drivers from www.3dfx.com by finding
    the Monster3D card and replacing the old driver with the new 
    3DFX one as per the instructions.

4) Install the latest glide stuff. 

And that was it. I certainly did not hunt down all the Diamond 3DFX 
stuff and delete it. In fact I have done this procedure a couple of times
and never had a problem.

Also, I have always found my Monster 3D card in the 

"Sound, video and game controllers"

Part of the device manager. After I installed the latest 3DFX & glide drivers
the Monster3D control panel (in display properties) was replaced with the 
3DFX one. 
-- 
Header address intentionally scrambled to ward off the spamming hordes.

gcisko@concentric.net

Eric J. Joiner, Jr. <ejoiner@mindspring.com> wrote in article
<3453ade0.2757432@nntp.mindspring.com>...
> Ok, after much reading, I decided to "upgrade" my well working
> Monster 3D card with 1.08 Diamond Drivers with Directx 3.0 to
> the 3dfx 2.43 drivers and directx 5.0.   After MUCH reading on
> how to do this I removed my M3D card from Device manager,
> removed the inf file from windows/inf/other,  installed Dx5
> (completely), reinstalled M3D 1.08 drivers, then installed, the
> 3dfx Direct Draw libs, THEN installed the 3dfx 2.43 libraries...
> 
> Didnt work.
> 
> What I now have is a machine that shows a 3dfx voodoo
> under the multimedia section of device manager, AND loads
> the Monster 3D control panel.  What I show installed looks
> like this:
> 
> (from the Monster control panel)
> 
> glide.dll             version 2.1.1
> glide2x.dll          version 2.43
> glide2x.ovl         version 2.43
> sst1init.dll           Initcode $Revision: 5$
> dd3dfx.drv         version 4.10.01.0013
> dd3dfx16.dll       version 4.10.01.0013
> dd3dfx32.dll        version 4.10.01.0013
> fxmemmap.vxd   version 4.10.01.0013
> 
> (From the Directx Control panel.)
> 
> Direct3D Version 4.05.00.0155
> DirectDraw Version 4.05.00.0155
> DirectInput Version 4.05.00.0155
> DirectPlay Version 4.05.01.1583
> DirectSound Version 4.05.00.155
> 
> The hell of it is, this "Looks" right as far as I can tell.
> 
> However, when I load Mechwarrior 2, the joystick
> control is non existent, and when I load some other
> 3dfx games, now the trees and stuff look like triangles
> or squares with 3d textures glued on.  Not sure if
> this is as a result of the newer drivers not compatible
> with other games, or some funny interaction between
> the libs I have loaded.
> 
> The Joystick I recalibrated under the directx 5.0 joystick
> control panel.  It still wants to pull to the left in Mechwarrior
> and doesnt react to the throttle at all.   I reckon thats
> some directx 5.0 shit.   However can somebody tell
> me if the configuration I have above is correct?  Somehow
> I dont think Im supposed to have glide.dll still, but
> I do.  Also am not sure Im supposed to still have the
> Monster panel.
> 
> Everything works, but Im not sure it works like its supposed
> to.  Email response please!
> 
> Eric Joiner
> 
> 
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads