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Article #147

Re: Slealth II or Pure3D as stopgap until Voodoo2?

#147
From: Pete Patterson
Date: Sun, 18 Jan 1998 00:00
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Marc <marc@cgocable.net.spam> wrote in article
<34ba8efb.31071415@news.cgocable.net>...
> Many more so called "3Dfx games" are actually... (dramatic pause)
> Native 3Dfx (GLIDE) games.
> 
> Over 70 actual GLIDE games.  Numbers dont lie.
> 

Marc is correct. Most 3DFX games use the Glide libraries, not Direct3D...
and one or two of those 70 games actually support the Voodoo ___RUSH__
chipset. If they were just Direct3D games, I'd have 3D accelleration (via
direct3D) with all 70 instead of just a couple, so it's not the numbers
that lie, it's the little hardware support logos the game venddors put on
the boxes.

:-)

-- 
pete_nospam@qnx.com [remove _nospam to reply]
http://www.qnx.com/~pete

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From: "Pete Patterson" <pete@qnx.com>
Subject: Re: Slealth II or Pure3D as stopgap until Voodoo2?
Date: 1998/01/18
Message-ID: <01bd23b5$d17991e0$661f35c6@pete>
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Organization: QNX Software Systems Ltd.
Newsgroups: comp.sys.ibm.pc.hardware.video,comp.sys.ibm.pc.games.flight-sim,comp.sys.ibm.pc.games.action,rec.autos.simulators,3dfx.game.discussion,alt.games.mechwarrior2