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Article #148

Re: Slealth II or Pure3D as stopgap until Voodoo2?

#148
From: Robert Elliot
Date: Thu, 15 Jan 1998 00:00
36 lines
2695 bytes


fREoN wrote:

> Marc wrote in message <34bcca8b.3881577@news.cgocable.net>...
> >On Tue, 13 Jan 1998 22:47:54 -0700, "fREoN" <grnneon95@mcn.net> wrote:
> >
> >
> >>Really? Is NHL98 Glide _only_?  Whats that? Did I hear a NO?  It's a
> freakin
> >>Direct3D game.  Runs best with voodoo but does not _REQUIRE_ voodoo!
> >
>
> >NHL'98  DOESN'T support Direct3D, and is a 3Dfx Glide based game.  If
> >you dont have a 3Dfx card, you cannot run it 3D accelerated and will
> >have to run it in software.
> >
> >Marc.
> >
> Here we go again.  Can the game be played without a 3dfx voodoo card?  You
> tell me what the MINIMUM requirements for the game are.  SVGA video card and
> DirectX5.  Recommended 3dfx voodoo.  Did I ever once say anything about  3D
> accelerated mode?  No I sure didnt.  All I said was NHL98 doesnt _REQUIRE_ a
> 3dfx voodoo card.  Hey I wouldnt play it without a 3dfx voodoo card but it
> will run without it.   So, looks like the one who needs to straighten his
> facts is you.
>
>

  You said it is a Direct3D game, not that it is a DirectX game. Direct3D is a
PART of DirectX, which allows hardware acceleration - it is NOT supported by
NHL. NHL IS a DirectX game - all Win 95 native games use Direct X. This is what
is causing the confusion.

Rob
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From: Robert Elliot <robert.elliot@dial.pipex.com>
Subject: Re: Slealth II or Pure3D as stopgap until Voodoo2?
Date: 1998/01/15
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