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Article View: comp.sys.ibm.pc.hardware.video
Article #38

Re: 3Dfx's response to Nvidia's new GeForce.

#38
From: John Reynolds
Date: Sun, 05 Sep 1999 00:00
82 lines
4419 bytes
Hmm, how about Rush's "Glittering prizes and endless compromises shatter the
illusion of integrity"?

John



Barrett Crowe <btcrowe@spamkillsmindspring.com> wrote in message
news:7quqrv$o4d$1@nntp9.atl.mindspring.net...
> I'm reminded of that Smash Mouth song..."She was lookin' kinda dumb with
her
> finger and her thumb in the shape of an L on her forehead."  ;)
>
> Barrett
>
> --
> remove "spamkills" to reply
> John Reynolds <mjolnir@erinet.com> wrote in message
> news:Y9wA3.116$34.17057@news.oh.voyager.net...
> > <repeatedly smacking forefinger and thumb, both held at a 90 degree
angle
> to
> > each other, against forehead<
> >
> > John
> >
> >
> >
> > Bonk <@.> wrote in message
> >
news:B7A6CAC08E4DE8DB.A94DD019C06C73AC.A32D97FC53A713A8@lp.airnews.net...
> > This week 3Dfx responded to Nvidia's GeForce press release by doing
> another
> > tap dance and song to destract the public away
> > from its own current and future product shortcomings.
> > What did 3Dfx use as a defense for their product? Yep, you guessed it,
> once
> > again 3Dfx is pushing fill rate to compensate for not having
> > Transform, Lighting, even 2048x2048 texture size hardware support.
> > 3Dfx also accused the GeForce chip of being unbalanced because its
> geometry
> > engine is very powerful but the fill rate is slow compared to 3Dfx's
> Napalm.
> > Well, let's see now, 3Dfx's current offering is 2 years behind in
> standards,
> > only does 16bit color, 256x256 textures and they have absolutely no AGP
> > mastering support
> > but 3Dfx has the arrogance to be hypocritical in calling the GeForce
> > unbalanced!?!
> > You want to see unbalanced? Look at Napalm when it is released, without
> > Transform and Lighting hardware when Transform and Lighting as of
> > this week is the new leading edge video standard. A standard is
something
> > you MUST have in order to best utilize what is offered to you.
> > With 3Dfx's Napalm, you now don't have a choice, you are stuck with no
> > Transform or Lighting hardware, but oh, hey, you will have a fast pixel
> > rate, if your CPU can keep up!!!
> > When will 3Dfx ever catch up? When will 3Dfx stop trying to distract the
> > public away from its lack of features and standards, in the name of fill
> > rate?
> > Seems like this week's parody on Ebay and other websites of the V4 card
> vs.
> > GeForce would give 3Dfx a hint of their lack of leading edge standards
> > and would also get them to see themselves as they appear to those who
have
> > good eyesight and know better, but it is now apparent that not only is
> > 3Dfx customers blind, ignorant and arrogant but 3Dfx has the same
defects.
> > Like they say, birds of a feather, flock together.
> > 3Dfx, when will you ever catch up technology, feature and standard wise?
> > You are spending way too much time on maximizing fill rate, in the name
of
> > falling behind everyone else in everything else that matters.
> > Get some glasses and some intelligence 3Dfx, and humble yourselves for
the
> > clowns you appear to those of us who can see and know better,
> > or get out of the market!
> >
> >
> >
>
>
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From: "John Reynolds" <mjolnir@erinet.com>
Subject: Re: 3Dfx's response to Nvidia's new GeForce.
Date: 1999/09/05
Message-ID: <9DCA3.189$34.24670@news.oh.voyager.net>
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